Death

Death is a character in Problem Sleuth who appears to escort characters to the Afterlife when their life gauges are depleted. He often enjoys playing various board games with the recently deceased not unlike the Death of Ingmar Bergman's The Seventh Seal, or of Bill and Ted's Bogus Journey.

Personality
Death is not a particularly assertive character, often allowing characters to interact with the world of the living after their death. His meticulous and callous nature toward taking things slow, proper, and thought out works against him several times in doing his assumed duty, which is keeping those who are in the Afterlife to stay in there. He seems rather indifferent with the challenges his wards engage to him about various board games, and often will encroach out in the world of the living to find other players just to pass the time, notably (and ironically) including the Game of Life. His Scythe takes on a wide variety of forms in a singularly exaggerated case of Weapon/Object Duality. Problem Sleuth once borrowed Death's Scythe as part of the Armistyx Battle Technique while using his Candy Corn Vampire Gambit Schema.