Class

A class is one part of a title assigned to a player of Sburb, the other part being aspect. There are twelve known normal classes and two "master" classes.

Classes describe mechanics and intended roles, "channelling" the aspect into possible action and powers. They come in passive (+) and active (-) pairs, with each pair preforming a similar function but with differences in execution and outcome. It is a vague concept with some flexibility. Calliope has given two examples of this dichotomy with the Rogue/Thief HS 6414 (pairing) (both steal, with Rogues doing so to help their team mates and Thieves doing so for their own benefit) and the Bard/Prince HS 6464 (pairing) (both cause destruction, with Bards bringing destruction and Princes directly destroying). Various guidelines of the dichotomy have been revealed from a simplistic "active means offensive, passive means defensive"; to more complex ones with the active classes employing or affecting their aspect directly and for their own gain, and the passive classes being affected by their aspect, and sharing their actions with the team. One definition is they are able to do something using their aspect and do something to their aspect. The passiveness or activeness of a class is one of multiple factors related to whether a player is a Prospit or Derse dreamer.

The passive/active system exists HS 6993 (on a scale) with classes being more passive or active than others. With the exception of the master classes, no class' position on the scale has been revealed, although some hints have been given. However the nature of the scale is currently unknown.

The classes have different gender alignment with some of the classes tending to be assigned to males or females, with others being exclusive to a certain gender. While not all the gender alignments are known, Calliope HS 6414 (has stated) there to be equal numbers of male exclusive and female exclusive classes. So far three male exclusive classes (Bard, Prince and Lord) and a single female exclusive class (Muse) have been confirmed. Out of the remaining ten classes, five are known to be assigned to both genders, and the final five have only been shown assigned to a single gender but unconfirmed to be gender exclusive. However given the unbalanced numbers, at least two of the remaining five must be female exclusive, with the remaining three all assigned to both genders or split between gender exclusive and gender biased.

A few class mechanics have been explicitly explained, others only implied.

and
Rogue and Thief are a pair of classes, respectively passive and active, that are often assigned, but not exclusively, to female players. They deal with stealing and turning others' powers against them. While the active Thief will steal things to their own benefit, the passive Rogue will enhance their teammates, or their session with the stolen aspect and is described by Roxy as a "Robin Hood" of their aspect.

Nepeta, as the Rogue of Heart, is presumably able to give or share her 'heart' with others, as she does ridiculous things for the people she loves. It might also be that she'd be able to give others love, as she dearly wants Karkat to return her feelings, and as The Disciple and The Signless were lovers as well, although all this is speculation. Vriska, as the Thief of Light, is able to steal luck from her allies or enemies, and make herself luckier. It should also be noted that little things Characters do reflect their classes, as Vriska stole the victory by getting the final kill on the black king even though Gamzee did the most damage. Roxy, as the Rogue of Void, is said to black-out her entire session in the future, presumably via sharing the black-out with her teammates. Roxy also "stole" pumpkins from around the world and shared them with her neighbors, fitting in with the "Rogue = Robin Hood" description. Meenah, as the Thief of Life, "stole" her friends' lives (by killing them) so they could continue to exist after the scratch.

The idea of the black-out may or may not have anything to do with Rose going grimdark, which disrupted Trollian's viewport.

Known Thieves are Vriska Serket, the Thief of Light; and Meenah Peixes, the Thief of Life. Known Rogues are Roxy Lalonde, the Rogue of Void; Nepeta Leijon, the Rogue of Heart; and Rufioh Nitram, the Rogue of Breath.

Heir
The exact powers of an Heir are unknown. Heirs seem to "inherit" their aspect; John (the Heir of Breath), displays active and passive control over the Breeze, the more obvious active being the Windy Thing. Passively, his aspect seems to intuitively protect him.

John was saved by the Breeze twice before he learned how to willingly use it, and Jack Noir was HS 5453 (unable to pick up the source of his scent), as if the Breeze was protecting him. He was also saved in a battle with Jack Noir by turning into HS 7247 (wisps of wind) and reforming behind him. Equius (as well as his ancestor) was given the ability to not be noticed, which can be seen as an effective form of protection. Equius used his fists as his main weapon, which can be interpreted as him using nothing (Void) to fight and defend himself with. Mituna Captor was also said to have lost his psychic powers (and possibly part of his sanity) while protecting his friends from an imminent disaster.

Their placement on the passive–active scale is unknown; they may be the active (-) or passive (+) equivalent to any of the classes of Knight, Maid, Sylph, Witch, or Page.

Known Heirs are John Egbert, the Heir of Breath; Equius Zahhak, the Heir of Void; and Mituna Captor, the Heir of Doom.

Speculation
Based on the powers of John and Equius (the Heir of Void), a Heir may be "one under the protection of their aspect", or "one who protects themself by using their aspect". The definition of Heir may also be "one who is consumed by their aspect", since Equius was surrounded by a void and Mituna could hear the screams of the imminently deceased. Another definition could also be "one who becomes their aspect" as John HS 7247 (literally became breath.) Another theory is that an Heir is 'one who is surrounded by [aspect]' or 'one who surrounds onesself with [aspect]'. John was surrounded by the Windy Thing, Equius was surrounded by a Void that protected him from Doc Scratch's omniscience, and Mituna was surrounded by the screams of the imminently deceased. That said, they could be the active (-) counterpart of Maid. This is strongly hinted at HS 7463 (here) with the quote "" Both classes also seem to defend themselves using their aspect. Heir may also potentially be the male counterpart of Witch in both classes manipulating their aspect.

Maid
Based on the actions of Aradia (the Maid of Time) and Jane (the Maid of Life), one could surmise that the Maid class is defined as "countering/defending against an enemy's attack(s)". Aradia was able to freeze Jack, while Jane was able to heal herself after being stabbed. It is still unknown if Maid is a passive or active class. While the facts above point to active, it should be noted that Aradia was responsible for helping the other trolls defeat the Black King with her time travel abilities, and Jane stayed alive to help her teammates.

Known Maids are Jane Crocker, the Maid of Life; Aradia Megido, the Maid of Time; and Porrim Maryam, the Maid of Space.

Speculation
All seen Maids have been female and it is speculated to be a female exclusive class.

One theory is that the Maid class is a pun. Thus the Maid class is one that "provides itself with its aspect", which would make it the active (-) counterpart to the Page class which is speculated to "provides others with their aspect". This would mean that Aradia is literally made of time, and Jane is made of life, supported by the fact that Aradia froze Jack to give her time to escape and Jane gave herself life by healing after being injured. Alternatively it could be the Maid is one that "provides others with their aspect" as the mythology of Jane's planet has her providing life to the entire world, and the example for Aradia could go either way. This would mean that the Page class does something else, though.

Maids may also be the active (-) counterpart to the Sylph class, as a healing/repairing pair. As Sylph appears to be a healer class, while Aradia used time travel to avert doomed timelines, in essence, "repairing the timeline", while Jane's planet has life which struggles to survive, meaning Jane needs to repair or heal the life of her planet.

Maid could also be the passive counterpart of the Heir class; if Heir is 'one who is surrounded by [aspect]', then Maid may be 'one who surrounds others with [aspect]', as seen when Aradia surrounds Jack Noir in a field of stopped Time.

Page
The powers of the Page class are currently unknown. The Page of Breath, Tavros Nitram, was shown exhaling with breath that resembled the Breath symbol when preparing to wake Vriska with a kiss. How this may tie into his class is unknown, although it could mean that a Page is "one who provides others with [aspect]". It can be speculated as the male equivalent of a Maid, and may be in an active–passive pairing with it. Speculation also points towards a pairing with the Knight class. Dirk (albeit the splintered version of Dirk that exists only within Jake's subconscious) HS 6775 (reveals) that Pages have a lot of untapped potential and once they find this potential within them they are adept at using it. In Caliborn 's conversation with Jake, he reveals that if Jake realizes his powers as a Page of Hope, Jake might become powerful enough to defeat him, despite Caliborn being a Lord (one of the two master classes). This corroborates the idea that Pages are extremely powerful, once they realize their potential. This potential is also HS 4068 (hinted at) when Tavros and Aradia talk about how Tavros's Flarp class Boy-Skylark's "". This could be referring to his role as a Page.

Due to the relation in name, Pages are also speculated to be the active counterpart to a Knight, although it may be that page is meant more in the sense of "a blank sheet of paper", referring to the vast potential they have. Pages also have a tendancy to begin their sessions with a personal deficit in their aspect. Tavros entered the Medium crippled with dreams of flying, and must overcome this (using a rocket car and robotic legs) in order to become a significant player in the session. Jake begins his session with his dream self dead, making it harder for him to ascend to god tier, and Horuss describes learning more about himself by turning to the void, rebuilding his personality and perceptions of reality from it.

It may be speculated, by virtue of the contextual relation of the words 'page' and 'knight', and by the Knight's abilities as explicitly displayed by Dave as the Knight of Time, that the Knight is the active "equip" class: one who wields one's aspect, while the Page may be the passive counterpart: one who equips others with one's aspect. This implies that as Dave is able to employ Time as a powerful weapon by virtue of his Time Tables; Tavros, as the Page of Breath, is able to equip others with breath, explaining the Breath symbol that appeared when he prepared to revive Vriska with his kiss.

Pages might be a Male-exclusive class. Known Pages are Jake English, the Page of Hope; Tavros Nitram, the Page of Breath; and Horuss Zahhak, the Page of Void.

Knight
The Knight is a class assigned to both male and female players that has been HS 6254 (described by Aradia) as warriors that exploit their aspect as a weapon. It is unclear where they fall on the active/passive axis. Using their aspect to improve their own combat ability suggests that the Knight is active. On the other hand, both Knights have seemed to function primarily as defenders of their teammates, befitting a passive role.

Dave has so far saved the lives of every single member of his team, resetting the timeline to save John and Jade, then later rescuing Rose from the Draconian Dignitary near the end of Act 5 Act 2. Karkat is less successful in the role despite his best efforts. He does, however, manage to defuse the HS 005985 (Rare and Highly Dangerous 5x Showdown Combo), which would have doubtlessly killed one or more of his surviving friends. Additionally, there's a subtle implication that he fought to defend Terezi in a doomed timeline, as the HS 5731 (blood on Jack's sword) indicates he killed Karkat first.

From this, and the traditional definition of the role of a knight, one could speculate that the Knight serves as a protector for other players in the session. Given these speculations, one could surmise that the definition of the Knight class is "one who manipulates their aspect as a weapon in order to protect others". The fact that the Heir class is most likely to be an active class, further supports the speculation of Knight being a passive class. The Page, as a young squire or assistant to a knight, is also speculated to be the passive counterpart to the active Knight. However, both perspectives are pure conjecture at this point.

The Knight may also have something to do with breeding the Genesis Frog, since in two of the sessions so far, the Knight has assisted the Hero of Space in the breeding. While it may not appear to be a necessary part of the game, both sessions seen thus far that lack a Knight have been doomed to failure from the outset; it is unclear whether this is meaningful, however.

Worth noting is the connection between the aspect of a session's Knight and a deficit of said aspect among the team. In the kids' session, Dave uses his abilities as a Hero of Time to make up for the fact that they had an early reckoning, and in the post-scratch troll session Karkat attempts to rally his co-players together despite an enormous lack of unity (something which could conceivably be related to the Blood aspect). Meenah describes her co-players as stupid throughout her stories of their session, possibly pertaining to Latula's aspect, Mind.

All Knights we know also have been hiding their emotions behind an "act". Dave's acts like he is the aloof cool guy, whereas Karkat tries to seem disinterested and detatched. Both are, in a way, shown to be different from this facade they put on, though. Dave being seen to be emotionally attached to his companions, and Karkat being known as the most sympathetic of the post-scratch trolls, even having risked his life to protect others, shoosh-papping the rage out of a sober Gamzee. Latula's rad game girl act fits with this pattern as well.

Known Knights are Dave Strider, the Knight of Time; Karkat Vantas, the Knight of Blood; and Latula Pyrope, the Knight of Mind.

Seer
The Seer is, assigned to both male and female players, that supports and coordinates their team members. According to Aradia, they understand their aspect comprehensively, which makes them quite prescient in respect to their aspect (i.e., Terezi knows all consequences of individual actions, Rose knows the "most fortuitous path", and what happens in it). also states that Seers will keep their party from making grave mistakes, as if they had a strategy guide for Sburb imprinted deep in their mind.

Two of the Seers can hear the mental commands of the exiles HS 3424 (louder than the other players). One of the Mages apparently HS 4409 (experienced this as well.)

Known Seers are Rose Lalonde, the Seer of Light; Terezi Pyrope, the Seer of Mind; and Kankri Vantas, the Seer of Blood.

Speculation
It could be surmised that the Seer class is defined as "one who benefits others with their knowledge pertaining to their aspect". As stated below, a Mage/Seer class pairing is strongly implied.

Mage
Based on the actions of Sollux (the Mage of Doom) one can surmise that the Mage class may be related to the Seer class, as it also has something to do with a "deep understanding of the aspect". The pairing is further alluded to by the fact that, in the Troll session, only the Seer and Mage are blind, and Sollux says that "HS 3982" In addition, Mages, like Seers, seem to be HS 4406 (more directly cognizant of their exiles' commands.)

The Mage class is assigned to both males and females. Known Mages are Sollux Captor, the Mage of Doom; and Meulin Leijon, the Mage of Heart.

Speculation
The Mage class may be the active counterpart to Seer, someone that "benefits him/herself with knowledge pertaining to their aspect", though it should be noted that Sollux had concrete visions instead of just knowledge like Rose. Or it may be that as a Seer leads through knowledge, a Mage may lead through example (Rose instructing others with her Light knowledge versus Sollux actively leading the surviving trolls away from their Doom). However, these theories have problems in that Mituna also saw a great doom ahead of time and promptly stopped it despite being the Heir of Doom rather than a Mage of Doom, leading to a possibility that mages aren't similar or paired with the Seer class at all and that those with the Doom aspect generally have some ability to foresee doom and calamity no matter which class they are assigned to.

Mages could possibly receive knowledge directly from their aspect, as opposed to through it, like a seer does. This difference could also find its source in the specific sense used to receive information; in this case, hearing. Sollux heard the voices of the imminently dead (THE DOOMED), and Meulin Leijon, despite being deaf, is able to communicate with her ex-matesprit, a relationship denoted by the heart. In essence, she could hear his soul (which could be taken literally, given his use of telepathy, she hears his self).

It might also be, compared to Seer, more related to 'creation' than 'understanding.' Sollux unwittingly ended his planet and consequently all troll children excluding the group of players he was a part of. He also created the mobius double reacharound virus, which supposedly works like a curse that resulted in the death of the trolls lusii, although it actually prevented a far more sinister timeline in which Gamzee kills everyone. Sollux's creation of Sgrub, as well as the creation of the virus, could also be seen as evidence that Mages are in fact "ones who create their aspect" although whether this makes the class active or passive is debatable. Meulin's reputed skills as a masterful matchmaker even bringing together unlikely pairings also supports this view.

Mage may also be synonymous to "given protection from their aspect's ill effects", assuming that Doom has something to do with calamity and death (Sollux had two dream selves, was able to exit the dream bubble he was in, and only half died). How Meulin's ironic history of romantic trouble and heartbreak would fit into this is unknown, though she does seem spared from the pain of a broken heart.

Mages may also have something to do with "experiencing" one's aspect, due to Sollux dying multiple times and constantly hearing voices of the soon to be dead, and Meulin having "feels" in accordance to the Heart aspect.

Another possibility is that the Mage class could be the passive (+) counterpart to the Witch class and can mean "one who manipulates with or through the use of [aspect]", or "one who is manipulated by [aspect]". This can be shown by how Meulin is being manipulated through Kurloz, her former matesprit (which is a quadrant represented by a heart) and how Sollux was manipulated by the voices of the imminently deceased or the doomed, as well as ghostly Aradia.

Sylph
The Sylph is a magic based class that is speculated to specialize in healing. As a Sylph of Light, Aranea healed primarily by helping people to see things, both figuratively and literally. In the figurative sense, she focused on helping people to heal from psychological wounds. In the literal sense, she restores Terezi's eyesight for her.

Known Sylphs are Kanaya Maryam, the Sylph of Space; and Aranea Serket, the Sylph of Light.

Speculation
All seen Sylphs have been female and it is speculated to be a female exclusive class. Sylphs can also be speculated to "share" their aspect with others, as Aranea went so far as to pay people 5 boonbucks to explain things to them. Its passive/active alignment is not known but considering the information given it could be speculated to be a passive (+) class, due to "helping others" or "healing others".

Kanaya also HS 5205 (states) that a Sylph is "", meaning that it is possible that the Witch class could either be its active (-) counterpart or that the Sylph and Witch classes may have similar abilities. However, Witches are speculated to manipulate their aspects, while Sylphs heal, it is likely that she was simply misleading. Despite this, an offshoot Feferi is known to have healed WV, but this was likely due to her Life aspect.

Maids are also speculated to be Sylphs' active (-) counterpart as a healer class, or as a "repairer". Aradia, as the Maid of Time, used time travel to avert doomed timelines, thus "repairing" the timeline, and Jane, as the Maid of Life, healed herself using her powers.

Witch
The Witch is. Based on the actions of Jade Harley (the Witch of Space) and Feferi (the Witch of Life), the definition of the Witch class seems to be  "one who manipulates x". Two facts to support this theory are that Jade shrunk the planets to escape the Scratch, while a doomed alternate-timeline Feferi healed WV in a dream bubble.

The Witch class appears to have powers consisting of expansion, extension and augmentation due to the fact that Jade, as a Witch of Space, can manipulate the sizes of objects and their velocity. As well, an alternate-timeline Feferi was able to heal WV or possibly extend his lifespan.

Known Witches are Jade Harley, the Witch of Space; Feferi Peixes, the Witch of Life; and Damara Megido, the Witch of Time.

Speculation
All seen Witches have been female and it is speculated to be a female exclusive class.

The Witch class may also be related to "breaking the rules" of their aspect. Feferi was able to establish an afterlife through dream bubbles, therefore breaking the rules of Life. Jade displays powers that completely go against the laws of physics. This could make Witches the active (-) counterpart to Mages, as they are also speculated with being related to the rules in some fashion whether it be the Mage enforcing/enacting the rules due to being manipulated by said rules or the Mage having the power to manipulate the rules.

While Witches manipulate their aspect, Heirs appear to be manipulated by their aspect and passively control their aspect. This could make Heirs the passive (+) counterpart to Witches.

Witch could also be a pun. Witches might choose "which" of a portion of their aspect they want, such as Jade choosing which Space to occupy, including traveling to another session, and Feferi choosing which Life to lead.

and
Bard and Prince are a pair of classes, respectively passive and active, that are exclusively male and deal with destruction. The Prince, as the active, is literally simplified to "destroyer of [aspect]" or "one who destroys via [aspect]". Bards are somewhat stranger, in that they "allow destruction of [aspect]" or "invite destruction through [aspect]". The Bard is also quite the wildcard; unpredictable by nature and thus equally likely to help or hinder his party, often to great effect. In extreme cases they are either single-handedly responsible for their party's massive downfall, their improbable victory, or sometimes even both.

The Prince's powers seem to include phenomenal offensive abilities, using their aspect to completely overwhelm other aspects or players. Eridan, as the Prince of Hope, killed or knocked out a lot of his teammates, including Sollux, who up to that point was one of the most powerful fighters in his session (second only to Gamzee, Vriska, and, possibly, Equius). He also destroyed the Matriorb, the trolls' hope for the survival of their race. While unconfirmed, evidence seems to indicate that the "white science" powers he used were actually his aspect, Hope, being used as an attack. If this is the case, then Princes may be able to channel their aspect into its physical form for destructive purposes. Dirk, the Prince of Heart, literally 'destroyed heart' as he killed the Hegemonic Brute (Hearts Boxcars). If the pre-scratch version of Dave's bro is any indication, Dirk is also an incredibly strong fighter.

Gamzee, as the Bard of Rage, could enter some sort of berserk mode, causing deep fear in everyone around, and becoming exceptionally strong. When he did he was surrounded by a strange purple lightning which turned red later, and may have been Rage itself considering the purple colours of his god tier robes. This suggests that Bards can use their aspect to improve their own abilities and possibly others. Later on he allows his Rage to be destroyed by Karkat, and sets a trap for Terezi that, by inspiring Rage against Vriska, invites her to commit destruction. During his stay on the meteor, his uncanny ability to inspire Rage in Terezi results in him becoming her kismesis, which proves to be a very negative (or self-destructive, as it were) relationship for her. He has been seen in god tier clothing while in possession of Aradia's music box time machines, suggesting that like the jokerkind strife specibus can use other weapons, Bards can use their aspect to 'mimic' the powers of other aspects. This would be in keeping with the idea that Bards and Princes are an opposite pairing: the Prince overwhelms other aspects entirely, while the Bard exploits other aspects to strengthen their own aspect.

The god tier outfit for Princes seems to consist of pantaloons and a crown, much like an ordinary prince, despite the class's non-literal nature. It should be noted that, in a somewhat related circumstance, the god tier outfit of the Bard class comes standard with a clown-like form better suiting a jester and MASSIVE codpiece, which is a highly likely reference to Bard Quest's Hull of the Flagship codpiece.

Prince may have been made a "destroyer class" as a reference to the King's Quest series of computer games, in which destroying things is considered "the nature of princes."

Known Bards are Gamzee Makara, the Bard of Rage; and Cronus Ampora, the Bard of Hope. Known Princes are Dirk Strider, the Prince of Heart; Eridan Ampora, the Prince of Hope; and Kurloz Makara, the Prince of Rage.

and
Calliope has stated that these two classes (the so-called master classes) are significantly more powerful than the others, and that these are the classes she and Caliborn have. Her class, Muse, is female-exclusive and the most passive of all classes, while Caliborn's class, Lord, is male-exclusive and the most active. Presumably, these classes are paired.

It could be speculated that these classes deal with interference in a cosmic level, with (who is Caliborn) destroying the dream bubbles and being the leader of  (who are notorious for interfering with time) and Calliope inserting herself (or, at least, her trollsona) into real events.

It could also be speculated that the muse class is based on the traditional role of a Muse, to inspire. The tale of Calliope's tragedy has inspired hundreds of souls to seek her soul out, or, at the very least, to seek a way to kill Caliborn. this also ties in with the Muse being the most passive class of all, as all Calliope has done to fulfil her role is die at her brother's hands.

If Caliborn's HS 7571 (rant) is anything to go by, progressing as a Lord involves excruciating effort and a large amount of suffering. Also, in place of other players Caliborn, as the Lord of Time, has several underlings with time-themed powers, and apparently must learn to command them in order to make any progress in his session.

It is possible that these classes are "master classes" in the sense that they are "master copies", or guidelines for what defines active and passive classes. If this is true it's possible that, despite their immense power, Muses and Lords have no learning curve and upon realization of their powers would not be able to further improve their abilities, as a master copy always remains the same.

Aranea, in Act 6 Intermission 5, describes the two options Yaldabaoth offers Caliborn in The Choice. The options may delineate the roles two master classes. Caliborn, of course, as an active player, chooses the more active choice: to prove himself through a series of trials before receiving unconditional immortality and a limitless supply of power, "to destroy anything he wanted, for as long as he wanted." The other option, which could correspond to Calliope's role as a Muse, is for the player to give up all ambition and accept her own death in exchange for the promise that her sacrifice will benefit all who ever lived by ending "a force of unfathoma8le evil and desctuction"- in other words, the player who chose the first option.

Trivia

 * On  during Act 6, before the existence of the Muse and Lord classes were revealed, Hussie hinted that more classes may exist. One of these hints includes a reference to the often joked about 48 player squiddle session with a suggestion against the idea of classes being doubled up in sessions, this would imply that at least 48 separate classes exist.