Aspect

An aspect is an element assigned to a player of Sburb that dictates their role and powers. It is one half of the player titles, the other being the class. These two are often combined to become classpects. There are twelve known aspects, each seemingly a generalized "element" or concept, that could be considered a primal force of reality.

It had been previously hinted that each aspect was connected to a particular denizen, however Yaldabaoth has been seen to be assigned to a hero of Heart and a hero of Time. Due to the aspects of Time and Space being essential to a session, and Hephaestus and Echidna having connections to the scratch construct and the Forge respectively, it is believed that at the very least, these two denizens may be consistent in normal sessions.

It has been confirmed on the extended zodiac test that aspects are not restricted to particular lunar sways, even if some of them have a closer thematic link to one of the two dream moons.

Space
"Those bound to the aspect of Space are, as the name suggests, concerned with the big picture. They are patient, masters of the art of 'wait-and-see', and are inclined to take things as they come. That isn't to say that they're pushovers or willing to let injustice lie-they just choose their battles wisely, understanding that sometimes you have to let something burn to the ground in order to build it back better and stronger than before. To this effect, they tend to be innovators, concerned with creation and redemption. Catch them recycling the old to make the new, the fresh, and the beautiful. For the Space-bound, the journey is as, if not more, important than the destination; how they do something is as important as what they do. At their best, they are steady, impartial, and creative. At their worst, they can be detached, apathetic, and vague."

- The Extended Zodiac

Space is the other basic fabric of paradox space, along with Time as counterparts. From Jade's display of powers, it seems that Space has to do with the size of things and their velocity; their position in existence with regards to physics. It also ties in strongly with the aspect of creation (in contrast to Time's association with destruction and decay). Kanaya mentions that she. Consequently, the two Heroes of Space whose sessions were observed more in depth by the narrative were in charge of the breeding of the Genesis Frog, which contains a new universe. A Space player's Land contains their session's Forge, which plays a vital part in the creation of the new universe as well. Moreover, Kanaya HS 4236 (held the Matriorb) which she would use to recreate the troll race. Beyond this, both Kanaya and Jade live in similar homes, next to a Frog Temple, and their dream selves are both awake before entering the session. It is unclear how many of these parallels directly relate to the Space aspect. Calliope also had her dream self awake before playing the game, however this may be connected to her unique circumstances with Caliborn.

The symbol for Space is very similar to the Borjgali and is symbolic of concepts relating to the roles of heroes of Space. It also resembles a spiral galaxy.

Calliope has stated that Space is a typically passive aspect with great power, falling back and hosting the stage before suddenly in some way showing "who is truly the master" and then collapsing in on itself.

Similar to Time players having a connection to death, Space players seem to have a connection with life: Both Jade and Kanaya are botanists, Porrim has a motherly personality and her post-scratch self acted as a mother figure for The Signless, and Calliope's symbol can be seen as a cross between the caduceus (☤) and the rod of Asclepius. The caduceus is used to symbolize the medical profession in North America, while Asclepius was a healer in Greek mythology.

Known Heroes of Space are Jade Harley, the Witch of Space; Kanaya Maryam, the Sylph of Space; Porrim Maryam, the Maid of Space; and Calliope, the Muse of Space. The associated denizen of the Space aspect is Echidna, at least for Jade, Kanaya, and Calliope; it is presumably Porrim's as well. There is a possibility that Aranea's denizen was also Echidna, but this is not confirmed, as it was only stated that she had spoken with the denizen, not that it was her own. It is also interesting to note that all of the Heroes of Space seen so far are associated with the color green (which parallels Time players, who are all associated with red).

Time
"Those bound to the aspect of Time are fighters, full stop. Their lives are often marked by struggle, not so much because fate has it in for them, but because they are fundamentally incapable of just accepting things as they come. They value action over passive acceptance, even if that may not be the wisest or safest choice. Don't try to tell a Time-bound to sit still and look pretty. They are very goal-focused, and tend to value the destination over the journey, and you won't find them making that journey in any traditional sort of way. To quote cheesy posters found on many a guidance counselor's wall-"impossible is just a word". If you need a miracle, they are who you call. At their best, the Time-bound are empathetic and relentless problem-solvers. At their worst they are ruthless, defensive, and impulsive."

- The Extended Zodiac

Time is one of the two basic fabrics of paradox space, with its counterpart being Space. It is associated with the Timetables, time travel and exploits, and timeline maintenance in general. The Hero of Time also has a feature installed in their personal world in the Incipisphere: a large structure that will obliterate the game session and reboot it by rewinding everything to long before the game starts in an event known as the Scratch. It is a last resort, and would (ideally) result in better starting conditions if the players' session is doomed. However, this is not always the case, as seen in the Alpha trolls' session on Beforus.

According to, (and true throughout the comic) there is a Hero of Time in every successful session. Dave and Aradia are shown to be able to time-hop, and Aradia has HS 5197 (been shown) to be able to temporarily freeze a rampaging Jack Noir in time. It is currently unknown what Caliborn's abilities may be, though as ​ he is confirmed to have at least one (rather large) time-hop himself in order to be "already here" despite entering the A2 universe at its death. His other instances of being "already here" may also have used a similar method of time-travel.

In addition, the Time aspect appears to have some sort of connection with death, as seen with the Heroes of Time: Dave collected dead things, Caliborn/ was regarded as the physical embodiment of death in troll culture and is later known as the "Angel of Double Death", Aradia had an interest in archaeology, was dead prior to playing Sgrub, got ghosts HS 4141 (to terrorize Vriska), and is interested in death and guarding the afterlife (and refers to herself as "the death fangirl"), Damara appears to desire to serve and an alternate iteration of her did serve him. This directly contrasts with the Life aspect or could also contrast with Space's association with life and beginnings.

Time players also seem to have a loose connection with technology, as Dave has his turn tables and his land mainly consists of gears, Aradia was a robot, Damara briefly caused Rufioh to be mostly robot and Caliborn having a robotic/prosthetic leg. This ties into their destruction theme.

Known Heroes of Time are Dave Strider, the Knight of Time; Aradia Megido, the Maid of Time; Damara Megido, the Witch of Time; and Caliborn, the Lord of Time. Dave's denizen is Hephaestus, while Aradia's and Damara's denizens have not been shown. They are also all associated with the color red, Aradia, Damara and Caliborn having red blood, and Dave having a red text color as well as red eyes.

Mind
"Those bound to the aspect of Mind are-you guessed it-the universe's great thinkers. But don't for a second think that means that they have all the answers. They are very concerned with remaining rational, and they have such a firm hold on the constant conjunction of their thinking that it's easy for them to see the multitudes of the choices laid out before them, which often leaves them frozen and unable to act. That said, when a Mind-bound finally launches into action, they can execute a plan with unbelievable grace and precision. Their identity is fluid-it can change from day-to-day, from thought-to-thought, from interaction-to-interaction. Remaining logical is more important to them than building up a solid foundation of "self." At their best they are great innovators, architects, and creators. At their worst they can be nasty, inflexible, and indecisive"

- The Extended Zodiac

The Mind aspect seems to be related to thoughts and decisions of individuals and the consequences of those decisions. Terezi was able to HS 5734 (see) what decisions will be made, and the outcomes of such decisions with her Seer of Mind powers. Heroes of the Mind aspect also seem to be able to HS 6908 (communicate) with the otherwise-undetectable HS 6775 ("dream splinters") that dreaming players create in dream bubbles, though this may only be possible for Terezi, being the Seer of Mind and literally seeing (or, rather, smelling) the mental image of Dirk left by Jake. Mind seems to be the antithesis of Heart, given that it is associated with logic, reasoning, action, decision-making, in contrast with Heart's association with motivation and emotions.

The Mind aspect may also be associated with the concepts of karma and justice. Terezi's interest in justice and her love of solving crimes may allude to this. It might allude as well to her class, as she studied Alternian law, so knowing actions and reactions of this very well (Seer is a knowing class). Latula, as the Knight of Mind, states that karma makes some sort of intuitive sense to her, and her alternate self, Neophyte Redglare, was said to be a highly talented Legislacerator. Terezi aspires to be a Legislacerator and is strongly motivated by her sense of justice, allowing it to color most aspects of her life including many of her interpersonal relationships (particularly with Vriska, but her first interactions with John, and her relationship with Gamzee also stand out).

Known Heroes of Mind are Terezi Pyrope, the Seer of Mind; and Latula Pyrope, the Knight of Mind. The denizen associated with the Mind aspect is unknown.

Heart
"Those bound to the aspect of Heart are very concerned with their favorite subject: themselves. It wouldn't be a stretch to call them 'self-obsessed', but not necessarily in a negative way. They simply want to understand the one thing we all are stuck with for our entire lives, i.e. our own minds. Forging an identity is extremely important to the Heart-bound, and every decision and action goes toward building a coherent narrative of their own story. That isn't to say Heart-bound don't care deeply for their friends and allies; they just have a tendency to assume that everyone is as concerned with identity as they are. They are excellent at putting on and taking off masks as the situation calls for them. At their best, they are competent, imaginative, and steady. At their worst they can be overbearing, inflexible, and cold."

- The Extended Zodiac

Calliope has stated that the Heart aspect is comparable to "Soul", or essence of being. This is further shown when Jake's imaginary version of Dirk, a Prince of Heart, attempts to HS 8645 (extract Aranea's soul) from her body. This is also supported in Caliborn's masterpiece when he depicts Dirk using his powers to trap him, part of Gamzee, and Arquiusprite in Lil' Cal. Calliope also says that this aspect may cause splintering in the Hero's personality. When talking to Caliborn, Dirk has stated that ; however, this could just have been a figure of speech. This manifests in Dirk's status as the Prince of Heart, by having simultaneously awake real and dream selves, having his auto-responder AI, a robotic version of himself, and apparently having an imaginary version of himself living within Jake's subconscious. This may also be related to the role-playing tendencies of Nepeta. Although as a passive Rogue, Nepeta's abilities are most likely focused around others, such as how she kept Equius pacified.

Heart is associated with emotions and intuition, and may also be associated with motivations and inclinations to do things. This contrasts with Mind's association with action, and Heart has been speculated to be the antithesis of Mind. Furthering this, Heart may also have something to do with feelings, including feelings of attraction. This could explain why Nepeta and Meulin, both Heroes of Heart, are interested in shipping. This also fits into the theme of splintered selves. Dirk also seems to enjoy shipping in his own manner by making shipped scenes of himself and his friends at Caliborn's request.

Known Heroes of Heart are Dirk Strider, the Prince of Heart; Nepeta Leijon, the Rogue of Heart; and Meulin Leijon, the Mage of Heart. The associated denizen with the Heart aspect is currently unknown. Although Dirk's denizen is Yaldabaoth, he is also the denizen of Caliborn, and Dirk has stated that Yaldabaoth is reserved for extremely strong players.

Hope
"Those bound to the aspect of Hope are driven first and foremost by their convictions. They do right for right's sake, and are quick to come to the aid of anyone they deem to be experiencing injustice. That said, their views of the world can be quite black and white, so what they see as the "right" thing may not always be the universally accepted view. They put great value in the power of the imagination, the ability to dream up a better and more beautiful future. If anyone could dream a better world into existence, it would be one of the Hope-bound. They may sound like all sunshine and rainbows, but they aren't adverse to a little destruction, especially if they think they can replace it with something better and more just. At their best, Hope-bound are positive, caring, and warm. At their worst they can be narrow-minded and selfish."

- The Extended Zodiac

Hope seems to embody both its literal meaning and certain holy powers. Eridan wields powerful attacks which seem to be based on so-called. His title, the Prince of Hope denotes both destroying hope itself, as he did by destroying the matriorb, and destruction through hope, which it is possible his white science actually was, especially since they were blasts of powerful white light described as "holy" and "sacred" by Kanaya, as well as Terezi's observation that the light smells "hopeful". Supporting the purported connection of white science and Hope powers is 's line that implies through the angels Eridan learned to "destroy hope with their light". Jake, the Page of Hope, has emitted a huge aura of white energy and various angels emerged on the scene. The Prospitians also considered him to be providing them with literal hope, so Hope is, at least, literal if not figurative. Jake's hope field also rendered him immune to First guardian powers.

An alternative theory is that Hope is the power of belief. For example, Eridan believes in the power of science, which would explain how a mundanely alchemized wand that he thinks is science-powered could be immensely more powerful than the actual "god-weapon", Ahab's Crosshairs. In a HS 7573 (conversation with Caliborn)Jake states that he thinks Hope is and that if you believe in something hard enough it just may come true. Jake also HS 7574 (states) that.

Continuing this, Hope may mean believing in many possibilities. One example is Jake's many fantasies of being an adventurer. This is in contrast to Rage's connotation of belief in only one possibility. It also represents positive emotions to contrast Rage's negative emotions, and it's worth noting that Eridan (a Hope player) was very focused on science, whereas the two Rage players we know of are strongly connected to religion. This makes sense, as science and religion are classically opposed concepts. Another connection to this difference is the fact that the Hope aspect's color scheme associates more with the Prospitian light-yellow tones, while Rage is more based on Derse's.

Known Heroes of Hope are Jake English, the Page of Hope; Eridan Ampora, the Prince of Hope; and Cronus Ampora, the Bard of Hope. Jake's denizen is Abraxas, while Eridan and Cronus's denizen is unknown. So far all Hope heroes have been shown to use guns as a Strife Specibus. The symbol of Hope appears to be an image of a six-pronged set of wings, likely a reference to seraphim.

Rage
"Those bound to the aspect of Rage are bringers of chaos. They posses great contempt for lies or false ideas, including the stability that false ideas can impart. To them, the true is far more important than the good; they would tear down a system just to destabilize it if, by their reckoning, it is built on faulty premises. Often the Rage-bound prefer anarchy to any of the alternate forms of civilization, which they believe to be riddled with lies and foolishness and obedient masses. They are bringers of confusion and doubt, and they can be frustratingly difficult to convince otherwise when they have attached themselves to an idea. If they sound dangerous, they are. The Rage-bound tend to be most volatile and unpredictable of the aspects. At their best they are original, revolutionary, and fearless. At their worst they are cruel, uncompromising, and vicious."

- The Extended Zodiac

The Rage aspect is an antithesis of Hope, tied to negative emotions and rage. Gamzee, the Bard of Rage, was able to enter a berserk mode, presumably by channeling his anger. This mode greatly increased his strength and allowed him to do massive damage to the Black King during the trolls' fight with him. Also, as he entered this rage, he was surrounded by a purple lightning effect which turned red in his sobriety. Gamzee's eyes were also shown to turn a darker shade of orange, and then completely red, as compared to a normal golden troll eye color, probabily referencing a "blind fury" (becoming so angry you cannot see straight).

While Hope is tied to "aura" attacks, this aspect may have an effect on brute strength. The Grand Highblood, who would by logical association be a Hero of Rage, is the largest, most physically powerful Troll seen so far, almost matching an Imperial Drone in sheer physical stature. This notion is further supported by Gamzee's incredible attack power during one of his rages, delivering the most damage out of any of the trolls to the Black King with a single blow and easily swinging Terezi's entire body around with one hand, although Gamzee's actual size and physique do not seem to be affected, unlike his ancestor's; this may be an effect that only shows with time and growth, however.

Rage can also deal with sanity or madness, evidenced by Gamzee drawing on ancestral powers to make a whole crew of jokers get to being kind of HS 5928. There has been at least one clown posse in Homestuck known to be given willingly to insanity, the likes of which bear tangential relation to the Heroes of Rage. The symbol has a similar shape to clown makeup, specifically that of Insane Clown Posse rapper Shaggy 2 Dope.

Known Heroes of Rage are Gamzee Makara, the Bard of Rage; and Kurloz Makara, the Prince of Rage. The associated denizen of Rage is unknown.

Breath
"Those bound to the aspect of Breath are, above all, expansive. Flexible and driven, they leave an impact wherever they go. Like the breeze itself, they are able to sweep others up to carry along in their wake, but also like the breeze, they can be difficult to catch hold of or tie down. Although Breath-bound do make very good leaders, breath tends to be a very personal aspect. Often, heroism comes along as an offshoot of them pursuing their own personal stories. They lead by example, and will routinely be surprised that others look up to or feel inspired by them. They have a tendency to underestimate themselves, and not always out of poor self-esteem. They were just doing their own thing. At their best Breath-bound are motivated, adaptable, and forward thinking, but at their worst they can be volatile, avoidant, and gullible."

- The Extended Zodiac

The Breath aspect has a relationship to John's power over The Breeze (such as The Windy Thing). It was never revealed whether Tavros had equivalent powers, but since he spent most of his time in the game asleep or otherwise passive, it seems unlikely that he was able to complete whatever makes those powers available. However, as shown HS 5003 (here), Tavros' breath appears as blue lines similar to the Breath symbol. Tavros also shows a great enjoyment of flight (moving through the air), mainly through a rocket chair and his dream self on Prospit.

Breath also has connections to direction and freedom, as John is very seldom at a loss of what to do next. It's possible that Tavros fulfills his duties as a Page of Breath when acting as Jake's spirit guide, providing Jake with self confidence and in this action, giving Jake direction. As the post-scratch self of Rufioh, the Rogue of Breath, attempted to steal the freedom from the highbloods and give it to the lowbloods in his rebellion, and he and Tavros could influence animals to do what they want (and they decide to help because they want to, it's not control but influence). Similarly, Rufioh seeks freedom from his toxic relationships. Also, John, the Heir of Breath, inherits or receives a sort of "freedom" from the story line when he is affected by 's "treasure".

Breath is tied to changes, as well. John changes the entire timeline with his retcons, and Tavros was referred to as irrelevant at the beginning of his quest (since he is a Page, he starts with little to no affinity with his aspect) but causes a large change by creating the ghost army. Also, Rufioh tries to change the power structure on Alternia, but fails.

In the Act 6 Intermission 3, during his battle with Jack Noir in a dream bubble, John was able to turn into wisps of air to escape Jack's hold and was able to reform behind him. He has HS 8216 (demonstrated) this power again in Act 6 Act 6 while avoiding Grimbark Jade, in tandem with continued zapping around canonspace due to the effects of 's "treasure".

Known Heroes of Breath are John Egbert, the Heir of Breath; Tavros Nitram, the Page of Breath; and Rufioh Nitram, the Rogue of Breath. John's denizen is Typheus, while Tavros and Rufioh's denizens are unknown.

Blood
"Those bound to the aspect of Blood draw their strength from bonds, from the trust and camaraderie that blooms among a group of people who all share a single vision. Blood-bound are absolutely leaders, but they inhabit more of an inspirational role than a commanding one. They are prophets, rather than generals, giving others the strength and motivation to keep fighting. The Blood-bound can dispense excellent advice even when their own lives and interpersonal relationships are disasters. They can be very "do as I say, not as I do" types. A Blood-bound can often be found on a sinking ship, forcing an endeavor forward with sheer stubborn force of will. No matter how bad things go, a Blood-bound can always count on friends and allies. At their best, they are charismatic, uplifting, and magnetic. At their worst they can be sullen, unkind, and set-in-their-ways."

- The Extended Zodiac

Blood is a more abstract aspect, linked to relationships including friendship and unity in general, such as the word is used in "blood brothers". Karkat, the Knight of Blood, had a reputation among his friends for sympathy and united the trolls despite their differences (including blood color) in order to beat the game, also making short-term moirallegiances with Jack Noir and Gamzee to protect the other players. Another example of this might have been after Karkat defeated Clover, Clover had his eyes flash with a star, a heart, and a horseshoe, (three Charms) hinting at having some sort of feelings for Karkat in response to that, although our knowledge of leprechaun romance is limited. Karkat has stated once that HS 4594.

Jack's HS 4203 (bloodied hand) is very similar to the symbol of the Blood aspect. It should be noted that both Blood players were trolls with bright red blood that is considered a mutation.

Karkat believed that Blood stood for HS 9537 (fighting and having a warrior spirit), but he admitted that this is only a guess and he had no idea if that is actually what his aspect meant, saying he later realized there was probably much more to it. The aspect may indeed have a wider utility, as the official description of other aspects lack some relevant information present in the comic.

Both Karkat and Kankri never fully realized their potential as Blood players, however, the Sufferer did begin to realize his powers as the former Seer of Blood. These allowed him to see his alternate reality self living on Beforus which triggered his attempt to reunite trollkind, The conversations Karkat held in which both his future and past selves were present in chat are also a representation of unity.

Known Heroes of Blood are Karkat Vantas, the Knight of Blood; and Kankri Vantas, the Seer of Blood. It is stated by Karkat that his denizen was very small and weak, possibily to even the aspect's non-combatant abilities. His denizen might also have been Abraxas and if that is the case, Abraxas would have no connection to any aspect and is simply assigned to unusually weak players.

Life
"Those bound to the aspect of Life are the universe's healers. They are concerned with the betterment of themselves and those around them, as well as the onward march of positive progress. Deeply empathetic, they have an intuitive understanding of other's suffering and the best way of righting those wrongs. If you're poisoned, chances are the Life-bound have something for what ails ya. This applies to both physical and mental suffering, though it might not be a cure you'll like. They also have the tendency to put other's needs before their own, which never ends well for anyone, because the Life-bound can grow bitter if they feel their own self-care has had to be shunted aside. At their best, they are great listeners, caretakers, and nurturers. At their worst, the Life-bound are passive aggressive, and pushy-they're certain they know best."

- The Extended Zodiac

The Life aspect is some kind of innate "life force" of living beings. Life players displayed the ability to HS 2743 (heal teammates) by HS 6590 (repairing grievous wounds), and even HS 6308 (resurrecting themselves). Feferi and Jane's Life powers appear to glow in the player's text color. The Condesce was able to HS 5960 (extend lifespans), and it is HS 6678 (shown) that her pre-scratch self, Meenah, is a Thief of Life. If Doom is associated with death, then it may very well be the antithesis of Life.

Meenah demonstrates a very experimental mindset with regards to the way things work (speculating on concepts such as whether it's possible to "double die", as well as wanting to stab Roxy just to see what happens), and as the queen of Derse, the Condesce is perfectly happy to bend the rules by endorsing "tactical shortcuts" in the war against Prospit. Being HS 6904 (described) as Sea Hitler, the Condesce was the one who upheld draconian laws on Alternia that have resulted in the cost of countless lives. As an interstellar conqueror leading an army of murderous troll adults she was accounted for taking billions of lives. On Earth she drove humanity to near extinction. But being a Thief of Life, the Condesce was only able to take lives - any attempt to revive her race (giving life - the exact opposite of her role) ended up in vain.

Known Heroes of Life are Jane Crocker, the Maid of Life; Feferi Peixes, the Witch of Life; and Meenah Peixes, the Thief of Life. Jane's denizen is Hemera, while Feferi and Meenah's denizen is unknown.

Doom
"Those bound to the aspect of Doom are fate's chosen sufferers. It may not sound like an overly pleasant aspect to be aligned with, but it does come along with great wisdom and empathy. The Doom-bound understand that misery loves company, and they are ready and willing to provide said company. The Doom-bound won't fix you; they aren't healers. They are commiserators, aware that sometimes the only thing you can do for a person is let them know that they are not alone in their suffering. They are not the advice friend-they're the friend you go to when you need to vent about a rough day at work. They are not necessarily noble martyrs, either-the Doom-bound can become quite irate about their lot. At their best they are wise, kind, and non-judgemental. At their worst, bitter, resentful, and fatalistic."

- The Extended Zodiac

Doom is related to misery, an antithesis of Life. Sollux, as the Mage of Doom, was inherently aware of the impending destruction that would follow the trolls' playing of the game and was plagued by screams of the imminently deceased. He also displayed remarkable skill at using the ~ATH programming language.

Continuing its connotation of death, Doom can also mean sacrifice, with Sollux sacrificing one of his half-ghosts to get the trolls to the Green Sun, and Mituna sacrificing his mental well-being to save his friends from an unknown threat.

As the original definition of the word, Doom is slightly related to judgement and rules that apply to things, such as Sburb sessions. An analogy could be Sollux's hacking skill: he understands the constraints and mechanisms of the system. Of note is the fact that Sollux didn't merely distribute the Sgrub files; he firstly had to reconstruct the code from two sets of ruins, and secondly, it is HS 3976 (stated on his introduction page) that he had modified the program slightly.

Known Heroes of Doom are Sollux Captor, the Mage of Doom; and Mituna Captor, the Heir of Doom. The associated denizen of Doom is unknown. Both Heroes of Doom seen so far have had two dream selves, though this is most likely due to the Captors' duality theme.

Light
"Those bound to the aspect of Light are the universe's knowledge-seekers. They are, above all, driven to learn and understand. They are great alchemists, able to take multiple sources of information and synthesize them into something useful. They are scholars and researchers, absolutely dedicated to knowledge for knowledge's sake. They are the ultimate students, and although that might conjure up the image of people sitting around peacefully waiting for knowledge to be brought to them, that couldn't be further from the truth. The Light-bound will go after knowledge with a fierce intensity that others may find distasteful. They aren't overly concerned with laws or norms, either. They often take rules as simple suggestions, instead searching for loopholes or work-arounds. At their best, the Light-bound are resourceful and driven. At their worst they can be fussy, pedantic, and insensitive."

- The Extended Zodiac

The Light aspect is equivalent to "fortune", and involves power over luck and fortuitous outcomes. Two heroes of Light have been able to see into Magic Cue Balls. This may also mean that Light could mean "knowledge", in the way that it contrasts with the Void aspect, although it has been stated that Vriska's ability is due to her vision eightfold, and Rose's power may be related to her role as a Seer.

Alternatively, Light players may possess some degree of control over light itself, or at the very least, an enhanced detection of bouncing light rays (HS 5516 (this page) references making opaque objects permeable to light). Another relation to Light seems to be that Light players are easier to sense from a great distance throughout paradox space, as implied HS 7522 (here).

Another possible interpretation is that Light's aspect embodies fate or destiny. Robbing fortune can be seen as stealing away a favorable fate, while a seer mapping favorable outcomes is essentially charting destiny. An example of this is Aranea's "healing" of Jake - she is giving him his destiny.

Light players have also shared a fascination with history and discovery. At least two enjoy telling long-winded stories about what they've learned, forcing their audience to listen no matter what. This behavior properly parallels the Void aspect obscuring information and being ignored.

It is possible that most planets from Light players are aquatic, as Rose and Vriska's denizen lived inside an ocean and liquids are a Light/Void thematic. In Greek myth a Cetus was an enormous, fish-like sea monster.

Known Heroes of Light are Rose Lalonde, the Seer of Light; Vriska Serket, the Thief of Light; and Aranea Serket, the Sylph of Light. Both Rose and Vriska have had Cetus for their denizen. It is unclear whether Aranea's denizen is Cetus, as she has communicated with Echidna.

Void

 * For the act, see Homestuck: Act 6 Act 4.

"Those bound to the aspect of Void are the universe's secret-keepers. The unknown doesn't scare them-where others might see emptiness, they see potential. A blank page, an empty canvas, that's what the Void-bound live for. They value mystery and the unexplained, and are not particularly bothered by not having all the answers. Where others might be compelled to go out and seek answers, the Void-bound lean more toward casting doubt on what is already considered fully understood. They don't take much on faith and would rather live in a state of confusion than believe something that might be untrue or bow to intellectual authority. After all, in order for something new to be built, the old, rotting foundation must often be razed. At their best, Void-bound are wise, intuitive, and vibrant. At their worst they can be dismissive, indecisive, and apathetic."

- The Extended Zodiac

Void is associated with "the essence of lacking, or nothingness" and "the obfuscation of knowledge", or its "outright destruction". Calliope mentions that Void players have the ability to stay hidden, while Rose, a Light player, has the HS 7522 (opposite effect).

It seems to enable players to act without being seen or noticed, as evidenced by Darkleer's apparent ability to hide a Magic Cue Ball from, Equius's similar talents during Vriska's struggles with , and Roxy's occasional "dark patches" from Calliope's viewpoint. Void players may potentially also have the ability to become invisible in some sense, as it is seen that the B2 Draconian Dignitary becomes invisible with the Ring of Void as well as Roxy reportedly becoming both invisible and intangible while HS 7536 (wearing it), and then becomes able to do so by herself later. Normally, a ring of Orbs does not work on humans, but Roxy thinks the ring is helping her to get in touch with her own Void powers. It is also interesting to note that two of the known Heroes of Void have both used the Fistkind Strife Specibus. The use of bare hands is essentially the lack of a weapon, playing into the theme of Void being the essence of nothing. It is also worth noting that the Void symbol is the inverse of the Space symbol; corresponding to the spots between the arms on the Space symbol.

The Void symbol is as a hollowed out Space symbol. All known Void players have created a "void" around themselves to distance themselves from the world; Roxy and her drinking, Horuss and his "happiness" and Equius and the hemospectrum.

The Void aspect may be related to the Furthest Ring, which has been referred to as "the void". This is further underlined by Roxy's affinity to the Furthest Ring and Rose causing the HS 5540 (blackout) under the influence of the gods of the Furthest Ring.

As the Rogue of Void, Roxy is able to "steal" the nothingness from the idea of an object, and thus either conjures the actual object or creates them from scratch. Either way, she has somehow HS 8195 (succeeded) conjuring up Perfectly Generic Objects, pumpkins, HS 8363 (a combination of a Generic Object and a Matriorb), and HS 9610 (a Matriorb itself).

It may also be worth noting that Equius's blood is used by Gamzee to void out information on and himself in the copy of Rose's book possessed by Calliope. Horuss also stated that he used his Void abilities to draw out qualities in himself he did not know he had.

Known Heroes of Void are Roxy Lalonde, the Rogue of Void; Equius Zahhak, the Heir of Void; and Horuss Zahhak, the Page of Void. Roxy's denizen is Nix (Nix is the Dutch pronunciation of the word nothing, further going with the theme), and it is unknown who Equius and Horuss's denizens are.

Color Schemes
Please note that the use of the colors has not always been 100% consistent throughout the comic and that some aspects have been featured significantly less than others. Consequently, these color schemes are approximations and may be updated if we obtain more information.

Trivia
Аспект
 * In his formspring Andrew Hussie has stated that that Fedorafreak's aspect was Piss, Nicolas Cage's was Time, and his own was Space.