Trickster Mode

The Trickster Mode Easter Egg available during a few of the interactive Flash animations was programmed by Alexis 'Gankro' Beingessner. Originally appearing in HS 2153 (John's exploration) of his house after he wakes up in The Medium, it makes a return in the first HS 2297 (Shale Imp Strife). Several assets are swapped in Trickster Mode, such as swapping John Egbert for something generally foolish.

Accessing Trickster Mode
Make sure the interactive Flash has focus (click on it.) For Windows and Linux, press Ctrl + T. For Macintosh, press Cmd + T. If this opens a new tab in your browser, press Ctrl + Shift + T or Cmd + Shift + T.

Trickster mode can also be deactivated by using the same method. However, deactivating Trickster Mode while in an impossible location, such as Problem Sleuth's office or while on a wall, can crash your browser.

The Medium
Upon entering Trickster Mode, the Kernelsprite is swapped for the floating head of Andrew Hussie and John colorized with orange hair (which also has a lollipop stuck to it.) John himself is placed under the floor and is blurred from view. The background music is also changed to "Harlequin".

Free exploration is allowed in this Trickster Mode. Hidden in the Backyard is access to the Problem Sleuth's Office as well as a window with a pumpkin spray painted beneath it. In the grass by this window is the "Trickster Code" written in Morse Code. Attempting to switch back to regular mode inside Problem Sleuth's office wall freeze your browser.

Shale Imp Strife
When accessing Trickster Mode, a prompt will appear for the "Trickster Code." The Trickster Code is 024913, translated from Morse Code in the previous Trickster Mode. It is also the code for the safe in the Study. Upon entering Trickster Mode, John dons a Link attire complete with the Master Sword and Hylian Shield. A Kernelsprite also appears, who looks similar to the Windmill Hut man. The Shale Imp is exchanged for a recursive John monstrosity.

Upon weakening the monstrosity, John and the Shale Imp revert back to their original assets. The Windmill Hut Kernelsprite remains however.

Land of Wind and Shade
It is not actually possible to enter Trickster Mode in this segment, but attempting to do so will elicit a reaction from John.

Alterniabound
When activated in the main room, it will cause a picture of Vriska dressed as John to appear. Pressing spacebar past that will let you teleport with the Chrono Trigger time traveling effect to a shop (from Final Fantasy VI). Ness, Paula, Jeff, and Poo from Earthbound are at the side and Gamzee is dancing behind the counter of the shop. Interacting with Gamzee lets you play any music in the game.

Known Trickster Modes
HS 2153 (The Medium)

HS 2297 (Shale Imp Strife)