Homestuck

As described on the, Homestuck is "a tale about a boy and his friends and a game they play together." Homestuck is the fourth story of MS Paint Adventures, and by far the largest one yet, with 8,150 pages (out of 10,028 MSPA pages). It started on the 13th of April 2009 (4/13/09), 413 becoming a recurring number in-universe. The story contains foul language, violence, gore, and other adult themes. The comic ended on April 13, 2016.

Various numerical data about Homestuck are maintained here.

Homestuck's basic premise was inspired by games like The Sims, Spore, and EarthBound. Unlike previous Adventures, Homestuck is no longer primarily driven by reader submitted commands, Andrew having taken full control of the story during Act 4. However, he admits to still drawing inspiration from the speculation and fanart of his fanbase.

The Homestuck Beta, that was started on April 10, three days prior to the now official release, was Andrew's original attempt to start the comic, which he planned to make entirely in Flash, and drop the MS Paint-style art. However, when the Homestuck Stable Release came, it was revealed that it would continue its art style and use of animated GIFs instead. It was revealed a few days later in Andrew's blog that this was not planned, but rather, it was because doing a whole series with Flash was too difficult and time consuming for him. Although most of the adventure is still created with animated gifs, there are still occasional Flash updates which take the form of movies or even interactive minigames, and include music.

The game of Homestuck is shown to have HS 5615 (two discs). The first disc lasts until the HS 5614 (END OF YEAR TWO). The second disc, resembling HS 5629 (a record), was supposed to last until the end of the adventure, though it was later HS 8137 (shown) to only last through Act 6 Intermission 5. The second disc HS 5631 (was scratched) by Terezi when she attempts to play it on a record player, causing the game to HS 5661 (critically malfunction) at an inopportune time. It had to be taken to a scratch doctor in order to be repaired.

Around April 16, 2013, Andrew added these discs to the , as well as new sections known as "Parts". These span roughly equal portions of Homestuck, unlike the wildly varying page lengths of its Acts. As of July 28, 2015, there are 3 Parts of Homestuck.

Part 1
ACT 1 - THE NOTE DESOLATION PLAYS (Started 04/13/09, ended 06/07/09)

ACT 2 - RAISE OF THE CONDUCTOR'S BATON (Started 06/10/09, ended 10/11/09)

ACT 3 - INSANE CORKSCREW HAYMAKERS (Started 10/13/09, ended 01/15/10)

INTERMISSION - DON'T BLEED ON THE SUITS. (Started 01/16/10, ended 02/10/10)

ACT 4 - FLIGHT OF THE PARADOX CLONES (Started 02/10/10, ended 05/26/10 PSYCHE 06/12/10) (HS 3568)

Part 2
ACT 5 (Started 06/12/10, ended 10/25/11)
 * ACT 1 - MOB1US DOUBL3 R34CH4ROUND (Started 06/12/10, ended 09/19/10)
 * ACT 2 - HE IS ALREADY HERE. (Started 09/19/10, ended 10/25/11) (HS 5610-HS 5614)

INTERMISSION 2 - THE MAN IN THE CAIRO OVERCOAT. (Started 10/31/11, ended 11/02/11)

Part 3
ACT 6 (Started 11/11/11, ended 04/06/16)
 * ACT 1 - THROUGH BROKEN GLASS (Started 11/11/11, ended 12/11/11)
 * INTERMISSION 1 - CORPSE PARTY (Started 12/11/11, ended 01/01/12)
 * ACT 2 - YOUR SHIT IS WRECKED. (Started 01/02/12, ended 03/09/12)
 * INTERMISSION 2 - PENIS OUIJA (Started 03/10/12, ended 04/13/12) (HS 6717-HS 6723)
 * ACT 3 - NOBLES (Started 04/14/12, ended 07/29/12)
 * INTERMISSION 3 - BALLET OF THE DANCESTORS (Started 08/31/12, ended 11/03/12)
 * ACT 4 - VOID (Started 11/12/12, ended 11/14/12)
 * INTERMISSION 4 - DEAD (Started 11/14/12, ended 11/27/12)
 * ACT 5 - OF GODS AND TRICKSTERS (Started 11/28/12, ended 02/16/13)
 * ACT 1 (Started 11/28/12, ended 01/11/13)
 * ACT 2 (Started 01/11/13, ended 01/26/13)
 * ACT 1 X2 (Started 01/26/13, ended 02/16/13)
 * INTERMISSION 5 - I'M PUTTING YOU ON SPEAKER CRAB. (Started 02/17/13, ended 04/14/13) (HS 8131-HS 8136)
 * Intermission 1 (Started and ended on 02/19/13)
 * Intermission 2 (Started and ended on 02/21/13)
 * Intermission 3 (Started and ended on 03/21/13)
 * Intermission 4 (Started and ended on 04/01/13)
 * Intermission 5 (Started and ended on 04/06/13)
 * Intermission 6 (Started and ended on 04/11/13)


 * ACT 6 (Started 06/12/13, ended 4/06/16)
 * ACT 1 (Started 06/12/13, ended 06/13/13)
 * INTERMISSION 1  (Started 06/14/13, ended 08/27/13)
 * ACT 2 (Started 08/29/13, ended 09/02/13)
 * INTERMISSION 2 (Started 9/02/13, ended 10/16/13)
 * ( - no panel)
 * ACT 3 (Started, ended 10/25/14)
 * INTERMISSION 3 (Started 10/25/14, ended 10/26/14)
 * ACT 4 (Started and ended )
 * INTERMISSION 4 (Started 11/03/14, ended 01/19/15)
 * ACT 5 (Started 04/13/15, ended 04/22/15) ( - no panel)
 * INTERMISSION 5 (Started 04/22/15, ended 04/02/16)
 * ACT 6 (Started and ended on 04/06/16)

ACT 7 (Started and ended on 4/13/16) (HS 10027-HS 10028)

The End of the World
On his 13th birthday, John Egbert receives the latest computer game, a beta version of an immersive simulation game called Sburb. Working with his friend Rose Lalonde, they discover that the game allows the players to manipulate their reality.

A startling revelation comes, though - an apocalyptic meteor shower is beginning to destroy the world before their very eyes. However, the game gives them tools to escape their fate. John, Rose, and their friends Dave Strider and Jade Harley work together to flee the apocalypse and enter a new dimension called the Incipisphere. The Incipisphere is a world of "warring royalty in a timeless expanse," where the forces of Prospit and Derse struggle for dominion over the realm of Skaia in the chess-patterned Battlefield at its center. The kids are given primary guides - spirits known as Kernelsprites - to help them understand this new setting and the rules of the game. The four of them must fight against the monsters of the dark kingdom, controlled by the Denizens, and free the Consorts of the four planets circling Skaia. They must master the inventory system called the Sylladex, and understand the alchemy system the game provides.

John, Rose, Dave, and Jade slowly learn of their roles as the Heir of Breath, the Seer of Light, the Knight of Time, and the Witch of Space respectively. They must all undertake personal journeys, come to terms with their relationships with their Guardians, and wake their dream selves. They learn they must pass the Seven Gates, reach Skaia, and stop the Black King and Black Queen from destroying Skaia in an event called the Reckoning. However, it’s said that Skaia would buy the kids time by creating defense portals that would redirect the meteors to another place in paradox space – Earth. Some of these meteors are to "seed" laboratories like the Skyship Base on Earth, and carry Exiles – former members of the two kingdoms – to the year 2422, long after the apocalypse, for them to repopulate the Earth. Others spawn anomalies like the Frog Temple, and others become the meteors that hit the kids’ houses in the first place. However, another revelation happens as John eventually reaches a laboratory in the Incipisphere’s outer meteor belt called the Veil, where he uncovers a mysterious ectobiology machine. John accidentally facilitates the kids’ and their guardians' own existences. They are sent back to the past on meteors during the Reckoning as well, to set in motion the entire chain of events.

The Two Universes
On their quest to grow up and fill into their hero roles, the players stumble upon signs that their mission will end in disastrous failure if they continue on their path. A weapon Jade tries to give to John accidentally ends up in the hands of Jack Noir, the nefarious archagent of Derse. He commits double regicide against the monarchs of Derse and grabs the Black Queen's ring, granting him the Kernelsprite prototyping. He becomes the Sovereign Slayer, wreaking destruction wherever he goes – something never intended to happen in the game. Learning this, the White Queen tasks a Parcel Mistress with protecting her ring, but she eventually loses it and later goes on to become exiled to the future Earth in 2422.

They also learn that they are not the only group of people playing the game. Countless other sessions of players, on other planets in other dimensions, also exist. They begin to be contacted by the twelve trolls – players from another planet and another dimension, who played a session of Sburb (or, as they called it, Sgrub) long ago in the past. Many aspects of their session were similar, with their own twelve-planet Incipisphere, their own Exiles and more. These twelve managed to win their game, and discovered the ultimate purpose of Sburb – to create new universes. In fact, the kids’ home universe was created by none other than the trolls, led by Karkat Vantas.

However, something went wrong, and an indestructible, omnipotent demon was unleashed into their game. Before the trolls could gain access to the new universe, they were stopped by his appearance in the space-time continuum. It is revealed that this demon was actually a Becquerel-prototyped Jack Noir, who under complex circumstances got into the session of the trolls and prevented them from winning the game. The trolls soon get in touch with the kids, and begrudgingly attempt to help the kids in learning of things like the first guardians of Earth and Alternia, and the Green Sun which powers them. They work on a plan - to depower Jack by recovering a massive bomb called The Tumor and taking it into the sun, meanwhile causing a scratch to reset their session and escaping it via the fourth wall. The plan is for everyone to meet up in the new session. However, while the kids work to execute the plan, not all is well on the trolls' meteor. Several of the trolls begin killing each other, and the murderous Gamzee Makara speaks of his mirthful messiahs and a Vast Honk yet to come. Kanaya Maryam protects the Matriorb, an egg vital to the future of the troll race, but it is destroyed. Vriska Serket, a glory-seeking troll using her own mind powers in order to influence various events of the story, causes trouble among her peers and seeks to stop Bec Noir, but she is killed by Terezi Pyrope, a Seer of Mind who foresees a doomed timeline from Vriska's actions.

The plan goes off somewhat successfully, and all four of the kids reach god tier in the process. However, it is revealed that the Tumor is a bomb that detonates when the kids' and trolls' universes have been destroyed. This occurs when Jack Noir attacks Bilious Slick - the kids' universe, a frog bred by the trolls - and Spades Slick shoots - the troll's exiled Black Queen who's life is bonded to the trolls' universe. The resulting explosion gives birth to the Green Sun, which was never meant to be destroyed. The first guardian of Alternia,, had deceived them by forgetting to mention just what the bomb actually did. Meanwhile, upon the death of and the destruction of the two universes, a code activates and the evil, a time-travelling crime lord, leader of  and 's master, makes his arrival at the end of the trolls' universe and begins his own work.

After the Scratch
The scratch resets the Kids' universe so that the kids and their ectobiological parents are sent to Earth at different times. Jane Crocker, Jake English, Dirk Strider and Roxy Lalonde, the B2 kids, are the new players in this instance of the universe. However, while they prepare to play the game, it is apparent that the odds are stacked against them. Earth is a corporate planet owned by Betty Crocker, who is really the Condesce, the former Empress of Alternia now in the service of Lord English and the usurper of the Black Queen in the new Incipisphere. Roxy and Dirk live years in the future in a flooded planet, constantly under threat of the Imperial Drones, and the God Cat makes all kinds of mischief for these new heroes. The B2 kids are contacted by two members of another alien species - the cherubs, consisting of the friendly and helpful Calliope and the violent and antagonistic Caliborn, who share the same body and are going to play their own session. Caliborn plans to kill Calliope as part of the 'game'.

Meanwhile, together with the surviving trolls, the original four kids embark on two separate three-year journeys to the B2 session. After most of the exiles on Earth were slain by Jack Noir, the Peregrine Mendicant discovers the White Queen's ring, which was in the possession of fellow exile Wayward Vagabond. After putting on the ring and gaining omnipotence similar to Jack, she sends her wounded companion to the kids and trolls at the Green Sun, who then begin to travel through the Furthest Ring - the space between universes - on a meteor. PM proceeds to pursue Jack Noir as he pursues the meteor through the Ring. Meanwhile, John, Jade and the remaining population of their Incipisphere - shrunken by Jade's god tier powers - break through the Fourth Wall and begin to cross the Yellow Yard.

As the three years progress, the meteor's crew passes through dream bubbles, places made out of the memories of players. The bubbles serve as the afterlife for dead players and where living players go while they sleep. Through these dream bubble visits, they encounter the pre-scratch trolls, a group of troll players who are the ancestors of the more familiar trolls. They played Sburb and were forced to reset their null session with a scratch, resulting in the post-scratch troll session that the kids had interacted with. One of the trolls, Meenah Peixes, killed all of them so that they could survive the scratch and continue to exist through dream bubbles.

However, they soon discover that has been destroying dream bubbles and killing players who are already dead, shattering reality in the process. Swiftly realizing the vast threat he poses to reality itself, they begin to come up with plans to combat him. Meenah seeks out her fellow dead players to amass a ghost army, while the dead Vriska plans to use a map of the Furthest Ring and follow English's path of destruction to find a treasure that could defeat him. Aranea Serket wants to find Calliope, who is now dead, having had her body permanently been taken over by Caliborn, who is revealed to actually be as a child.

The B2 kids manage to enter their Medium without pre-entry prototypings. The planets are barren wastelands and all of the Underlings are skeletal. The new session is a void session where Skaia can never advance to its final state; the B1 kids must bring their Battlefield and their Genesis Frog so it can release the Vast Croak there. After months of waiting, it comes to the day before their arrival. Meanwhile, the Alpha kids are beset by relationship problems which threaten the unity of their group.

When the kids receive Calliope and Caliborn's jujus - cherubs' prized magical objects - the ensuing chaos leads to the four winding up on their Quest Crypts in the center of Prospit and Derse's moons. The Alpha Jack Noir receives Lil Cal, a cursed juju that had previously appeared all throughout the story. He becomes possessed and soon channels the powers of ('Lord Jack'), using them to destroy Prospit's moon while the Condesce destroys Derse's moon. The Alpha kids ascend to god tier, and are rescued from an ambush by Jade, who has just arrived in the session. The Condesce uses her powers to mind control Jade, who in turn mind controls Jane; the two kidnap Roxy and Jake. Dirk and 'Lord Jack' are teleported to the edge of the session.

The group on the meteor, which has almost reached the alpha session, is beset by their own emotional problems, and seems unprepared for the struggle ahead. John, on the other hand, is asleep on arrival. As 's destruction of reality forms a ring around the Green Sun, a sleeping John meets the ghosts in the afterlife, who have formed a pirate crew led by Vriska. As they approach the treasure, Aranea explains cherub biology and the origin of Calliope and Caliborn, who were raised in their infancy by Gamzee on a planet that was in fact a B2 Earth displaced in space and time. She explains how Caliborn predominated over his sister and entered his own session, where he could communicate with the author, Andrew Hussie. He learned that his session was a dead session, an extraordinarily difficult type of void session that would never be able to produce a new universe, even with outside intervention, and thus possessed its own unique victory conditions. Playing this session, he amassed leprechaun followers which would later become the Felt, and continued to gain power in his journey.

The pirate crew finds the treasure, which turns out to be a transparent Sburb logo. John, sticking his arm through, discovers that it is a gateway to any point in time and paradox space, and becomes 'unstuck' from the Homestuck canon. He winds up appearing in many events in the story before appearing in the Alpha session.

Arrival in the New Session
In Act 6 Act 6, Caliborn hijacks the narrative and makes fun of Homestuck with his own version, 'HOMOSUCK'. However, Andrew Hussie is still able to tell the main story via the intermissions in this act. To retaliate, Caliborn puts some stardust into the cartridge hosting Homestuck, which puts glitches in the story.

The meteor crew finally arrives in the session, but Jade intercepts them all (except Gamzee) and leaves them divided into pairs on different planets. With the heroes now in her possession, the Condesce forces them to help enact her secret plan: no longer willing to serve, she intends to betray him by finishing the B2 session, seizing the Ultimate Reward for herself, and recreating her empire in the new universe with Earth as its new capital, brainwashing Jane and Jade to these ends.

John uses his story warping abilities to visit his friends in the session. He and the imprisoned Roxy formulate a plan to use the Ring of Life - a legendary ring John found while in a dream bubble - to bring Calliope back to life and prevent from killing her. However, he discovers the ring is missing before being warped away into Caliborn's parody. Meanwhile, the dead pre-scratch troll Aranea has taken it upon herself to take control of the situation in the way she sees fit, believing she can prevent from being born and use her Sylph of Light powers to make a new alpha timeline. Aranea mind-controls Gamzee to steal the ring and bring her back to life with it. She activates Jake's Hope powers. Jane and Jade mobilize to stop her and many other characters arrive on the scene. A large melee ensues, but in the resulting conflict many of the characters end up dying.

When John arrives, he meets up with Roxy on her planet. A mortally wounded Terezi arrives and demands John use his story-warping powers to fix things, believing him to be able to alter history without dooming the timeline. Visiting his Denizen Typheus, John is offered a choice, and with his powers he removes the oil from his land, scattering it throughout the story, and removing the glitches. He transports his planet to the void and resumes warping through reality, using a phrase he and Terezi came up with - 'there's no place like home' - to return to when he and Terezi were planning. Since this test proved successful, Terezi gives John a list of instructions to alter the past that will help them prevent the doomed timeline. Using codewords linked to thoughts Terezi had throughout her timeline, John jumps to various points in Terezi's life before, during and after her SGRUB session.

The result is that Terezi never killed Vriska, allowing her to live on to help the meteor crew on their three-year journey, fixing their various emotional problems and making them overall better prepared for the new session. Vriska put Jade and Jane to sleep to prevent them from being used by the Condesce, and led the assault against the Condesce on Derse. This is explained by the sleeping Jade and Jane, who have met Calliope in her hiding spot in the dream bubbles. Jade also explains that during the three year voyage, her version of John died partway through. In her sleep, she met the alternate Calliope who prevailed over Caliborn, and learned from her that because of John's choice with his Denizen, the dead John is being replaced with the alpha John from the old timeline. John picks up the ring during his mission so Aranea can't take it, and teleports back to his planet, where the Roxy from the original timeline is staying in order to stay alive. John warps the two of them and his planet back out of the void and into the session, where they finally meet up with the other players, including Vriska.

Caliborn unveils his stop-motion masterpiece; depicting future events he watched via the monitors on his planet. It shows that after he defeats the denizen Yaldabaoth, he is granted a red Juju chest, which contains the transparent house-shaped treasure. It is also shown later that he comes upon his God Tier immortality clock and breaks it, gaining the immortality and flashing eyes which make him. However, John arrives with the other eight kids, but Caliborn reveals the juju, sucks up the four B1 Kids (turning the juju transparent) and banishes it to the void using the Ring of Void, where the pirate crew will later find it. After this, the Alpha kids battle Caliborn, but when Dirk uses Heart powers to rip out his soul, Caliborn, Arquiusprite, and half of Gamzee become stored in the puppet Lil' Cal, whom Roxy banishes to the void. After this, Caliborn explains that it is through Cal that Caliborn enters universes, and over time he will grow to become the monstrous Lord English. It is through Cal that Caliborn will be able to later enter the universe via emerging from the corpse of, the First Guardian of Alternia - who was created using Lil' Cal and an omniscient cue ball - and possess the Jack Noir of the B2 Session.

The Final Battle
In the new session, after John and Roxy appear to meet and greet the heroes. Vriska begins the meeting discussing the various threats facing them - the Condesce and the various Jacks - and decide on who should fight who. They must also get the denizen Echidna to release the tadpole of the Genesis Frog that Jade managed to create before the Scratch; the frog that will become the new universe. After bringing Calliope back to life, Roxy, using Void powers, summons the Matriorb from nothing and presents it to Kanaya. Several new sprites are created, including Jasprosesprite^2 and Davepetasprite^2, who will assist in the final battles. Vriska goes to the Furthest Ring and, with Meenah, finds that the troll Tavros Nitram - a troll whom Vriska had always bullied and called useless - has gathered a ghost army thanks to the power of friendship. The ghost army proceeds to confront Lord English, where Vriska will use the treasure as a weapon.

After this, the heroes in both the session and the Furthest Ring are gathered to their respective fighting venues, Jade wakes up after meeting with the alternate Calliope, and the villains enter the scene. All of the various groups collide in catastrophic fashion. These various battles end with the enemies in the session mostly defeated - Dad, Jake and Karkat conquer, Bec Noir is disarmed by PM, Spades Slick and Lord Jack are decapitated, and the Condesce is killed by Roxy. After the battle, the heroes reunite, including all eight kids, Karkat, Terezi, Kanaya, and Calliope. Jane's father, who was also John's father before the scratch, also arrives, sparking a touching reunion.

PM and WV throw the Queen's Rings from before the Scratch into the Forge on Jade's land; the Genesis Frog flies into Skaia and completes its transformation into the new universe. The heroes, who earlier managed to rescue the desolate B2 Earth before its destruction, use time powers to bring it back to life, where the protagonists will be able to live out the rest of their lives peacefully. The alternate Calliope goes to the Green Sun and sucks it into a black hole so massive that it creates a massive rip in paradox space, making vulnerable as well. At the site of the final battle, Vriska uses the Treasure which is inundated with the B1 kids' power, but what it does is not seen. A door appears on the treasure, as well as on the platform where the heroes can enter their new universe. Homestuck ends with John approaching the door to the new universe.

Future
Homestuck has ended, but Andrew Hussie has stated that he will make an epilogue some time in the future. Some things in the story are left open-ended; it is unknown when or in which timeline the Alpha and Beta kids go to confront Caliborn, or what the treasure's power actually does.

Differences between the Beta and the Stable Release


Besides the art, Flash, etc., Homestuck had many changes made to it when the Stable Release came out. Here's a list of some elements Beta had that the Stable Release didn't:
 * The story started on the tenth of April instead of the thirteenth (both in-game and in real life), and starts on a Friday.
 * Likewise, the Sburb Beta was released on the seventh of April instead of the tenth.
 * John is ten years old instead of thirteen.
 * John has a white buckle on his belt, and his shoes are black with white shoelaces rather than white with black shoelaces.
 * The hammer and nails are on the desk rather than on the floor.
 * Beta only includes the colors green and red, while the stable release has many others.
 * You cannot see the other items inside the Magic Chest.
 * You "place" the items in your Sylladex instead of "captchalogue" them in your Sylladex.
 * It includes a command that the Stable Release didn't: "John: Move green icon to MAGIC CHEST and click." It is excluded because only Beta uses the click-and-drag option.
 * John attempts to retrieve his arms from a drawer in his bed instead of his dresser drawer, because the bed drawer is missing in the Stable Release.
 * The CD rack beside his computer is missing.

Missing pages
For unknown reasons, seven page numbers are skipped in the MSPA numbering, namely HS 4299 (4299) (in troll romance), HS 4938 (4938) (between Rose and Dave discussing the Horrorterrors), HS 4988 (4988) (after [S] JOHN: RISE UP. ), HS 8270 (8270) (between John fleeing from Jade on LOLAR) and HS 9802 (9802), HS 9803 (9803) and HS 9804 (9804) (after the date between Jasprosesprite^2 and Davepetasprite^2). While most of these pages are blank, 8270 is actually a duplicate of 8269 where both the "Go Back" button and the forwarding command button lead back to 8270. Consequently, the actual number of Homestuck pages is seven fewer than subtracting the overall numbering would imply, discounting easter eggs and links to images such as Jadebot's dream log or certain characters' drawings.

Hiatuses
Homestuck has gone on hiatus several times for various reasons.
 * From September 6th, 2011 to October 25th, 2011 to work the EoA5 flash.
 * From October 25th, 2011 to November 11th, 2011 (the start of Act 6), with the Intermission 2 flash posted as an unscheduled surprise update on October 31st.
 * A series of pauses in July and August of 2012.
 * Pause 1 (from July 1st to July 9th) to work on the Synchronize and Unite flashes.
 * Pause 2 (from July 9th to July 28th) to attend San Diego Comicon and work on EoA6A3 (with an unscheduled surprise update on July 17th after SDCC).
 * Pause 3 (from July 28th to August 30th) to work on the Homestuck books and then-unannounced secret projects (including the Homestuck Adventure Game Kickstarter and possible Namco High).
 * The Year 4 Megapause, from April 14th, 2013 to June 12th, 2013, to work on the Homestuck Adventure Game and books, attend conventions and plan out Act 6 Act 6.
 * The Gigapause, from October 16th, 2013 to October 16th, 2014, to continue working on Homestuck. Andrew Hussie stated he planned to eventually post a final "Giga-update" which would completely finish the comic. However, he later stated he would go back to serial updates in October 2014, after a full year of the Gigapause.
 * A pause with no official name (with Minigigapause, Microterapause and Gigapause II: Back in the Gigasaddle given by Hussie as suggestions, and dubbed by fans as the Masterpause) from January 20, 2015 to April 13, 2015, to draw still more pages for A6A6I5 and work on Hiveswap.
 * The Omegapause, from July 28th, 2015 to March 28th, 2016, to make "another stretch of pages, and [do] some heavy animation work" while continuing work on Hiveswap. Hussie said that he "would like to shoot for" the comic ending on April 13, 2016, the 7th anniversary of Homestuck, but said given his workload that it "might actually be a tight squeeze"; ultimately the comic proper did indeed finish on the 13th.
 * The Epipause, from April 14th, 2016: after completing Act 7 Hussie clarified that there would be an epilogue that would "take a while to produce", as he was no longer aiming for a specific date. This hiatus is ongoing.

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