User:Kbmr

I'm the one responsible for the major re-edits written to the majority of the main articles for the wiki. Now that it is more active I'll gladly just watch over them, instead. Good job! I'm very happy with the overall seriousness of making the Wiki a Legitimate Establishment, and it seems Andrew Hussie is rather cool with it too, so I guess that's great!

Rather than post something on his "Ending" blog and have it be read by a few a folks, I'll post my comment here where it won't be read by anybody.

I am fully satisfied with how Problem Sleuth ended. The characters had to have a happy ending. It just wouldn't be the same if they went off and shot themselves at a Tree stump. To have Problem Sleuth be killed off by his own attack would most likely cause a few to be rather upset at things. I personally expected him to go down. I didn't want him to, though! I just thought that he wouldn't make it through in the end, that's all. But I guess that would make it a "Game Over" or something. I dunno.

I have been doing my best to keep the Wiki up to date. There have been a few others trying to. He's been keeping the link to it here on his site, so I may as well have the duty of giving him a good reason to keep it up there. Not to mention I've put a lot of time in it, if you can't tell. The tough part is trying to get as much of it done before I have to start a new adventure to Wiki up. I've been categorizing it as much as I can so when it does happen I don't have to redo their categories, too. That'd be a real pain in the ass. Right now it's manageable enough for a couple of people. It'd be pretty nice if some others would help out too, but I end up going back and proofreading and making small tweaks. I want it to be respectable, you know?

But, thanks for Problem Sleuth. I think a great thing to sell would be some Problem Sleuth Hats. With Ace Dick and Pickle Inspector. And maybe a book of 1920's slang or such so you can say some hard-boiled lines. There's a lot of directions you could go with there. I'm sure some folks would get into that.

Anyway.

I am now thoroughly convinced that if someone showed the Wiki to someone and they ran through random articles, they would themselves be convinced that this is an actual game of some sort you could play somewhere.

Problem Sleuth is my favorite. As such, I've put a lot of effort in the writing for his link and covering the things he does, such as Combat Operandi, Battle Techniques, and Sepulchritude. I'm glad I got to write Sepulchritude. I like it the way it is because I can't imagine it any other way. I spent a lot of time trying to get Problem Sleuth, Ace Dick, and Pickle Inspector to come out right. At some point I may go back and do a more exhaustive list of what they can or can't do. If I see a one-sentence entry, I'll most likely dive at it.

I don't do the images, though. I'm not good at them. I can just write.

I spent a lot of time on the reoccurring gags, events, commands, and other repetitive but yet still funny jokes because while they are funny I felt that the people that are seriously into them would write some really ridiculous bullshit and then it would come out terrible, so I'm glad I got to it first.

I don't get why people argue over The Laws of Physics in this game. Even if one were to argue for them existing in a rational sense, there's a couple things to keep in mind. One: It's the Imaginary world. Anything can happen. We seemed to accept that a window was a portal to a imaginary world without too much trouble, and that people can summon candy based weapons that kill monsters. Two: You can easily claim it's part of the Gameplay mechanic and therefore the player can suck it.

So. Suck it.

Cripes. Since when did video games make any sense?

I could go on and on about how those OBVIOUSLY obey the laws of physics.

My Rant
I have never posted a comment or a suggestion for MSPA. I started reading about halfway through, when it was still somewhat early. I even read some of the suggestions, based that Andrew Hussie claimed that some suggestions are better than the ones he draws, and it's understandable from a story point of view.

But what I don't understand are the commands that try to drive the story themselves, as though their comment will let them take charge of the driver's seat and they'll be able to make the story go as they want. The idea behind the game is to enter a command, even a faulty one, and to see the reaction. The early part of Problem Sleuth was big on this, and it was very entertaining to see our poor hero be toyed with, and even more so seeing how some commands would be entered and typed in, but the action would have nothing to do with the command. The commands themselves suggest that a character do something, but the character isn't going to succeed or even remotely do what is commanded. The connection between the commands and the failure of those commands working is what made MSPA entertaining to me. I am glad AH ignores the vast majority of these commands, but yet gives an allowance now and then if a command is particularly silly.

Other commands need to stop playing off previous commands. It's a tiring trope and equivalent to a bunch of 3rd graders making the same joke in a corner at school. Fondly Regard is so overdone that I could barf my brains out each time I see it.

I also fail to see why some people are so eager to kill DMK off, as he is the Final Boss and that would be the end of the adventure. Problem Sleuth has been a lot of fun and trying to end it quickly rather than do some Weird Puzzle Shit sort of detracts from what the game is about. We'll get there, guys, there's no reason to Sepulchritude it early and end the game right there.

But I enjoy MSPA and have put a bit of effort in this Wiki, and I still eagerly like to see more, so thank you.