Achievements are markers of accomplishment awarded to the player of a video game for reaching certain milestones. Because they are broadly parodies of video games, achievements exist in joke form in some MS Paint Adventures, and in real form in the Steam versions of actual MSPA video games.
In Homestuck[]
The achievements of Sburb players are recorded in the form of “ACHIEVEMENT RUNGS” on the Hero's Echeladder, and then in the form of “ACHIEVEMENT BADGE”s
on the Kiddie Camper Handysash for Heroes in the god tiers.
In Hiveswap[]
Steam records achievements in order of which have been obtained, and then in order of how many players have achieved them. They are listed here in the order they are most likely to be obtained over the course of the game, and separated into achievements which are necessary for the completion of the game and achievements which may be skipped or missed.
Act 1[]
All achievement names in Act 1 are prefaced with a ">" on Steam, in reference to MS Paint Adventure commands.
Story achievements[]
| Icon | Name | Description | Instructions | Other |
|---|---|---|---|---|
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OVER? BUT WE JUST STARTED! | Checked in with Jude. | Contact Jude for the first time by walkie-talkie. | |
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IT WASN'T LOCKED | Ventured out into the hallway. | Leave Joey's room. | |
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LIGHT WEAPONRY | Got your flashlight in working order. | Get batteries from the radio in the kitchen, and use them with Joey's flashlight. | |
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STEP UP | Won your first STRIFE. | Complete the first STRIFE encounter. | |
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NA NA NA NA, HEY YOU | Was Jude. | Be Jude for the first time, immediately after Joey realizes that she needs marbles to solve a puzzle. | The name is a reference to the Beatles song "Hey Jude". |
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THIRD TIME'S THE CHARM | Sent Joey what she needs. | Successfully send Joey the red and green marbles. | The name is a reference to how two of the Lone Gunbirds, Frohike and Langly, fail at the task, and only Byers succeeds. |
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FEATHERY DOOFUS ACQUIRED | Acquired feathery doofus. | Complete the second STRIFE encounter, and retrieve Byers from atop the fridge. | |
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WHY'S IT EVEN LOCKED | Seriously--who locks their attic? | Spin the globe and get the key to the attic. | |
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SIGNATURE STYLE AND FLARE | Flare: yes. Style: questionable. | Complete the fourth STRIFE encounter. | |
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NOW WHAT IN THE HELL IS GOING ON IN HERE | But seriously what in the hell is going on in here | Make it to the attic. | Reference to a series of pages |
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ACCIDENTAL ASTRONAUT | You're in space, apparently. Or at least, you were? | Talk to Xefros again after you're told to look for Dammek. | |
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S E R P E N T | Bypassed security. | Complete the first game of Serpent. | |
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LET THE RUMPUS COMMENCE | Was Xefros. | Be Xefros for the first time, immediately after Joey sends him a selfie. | |
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THAT'S YOUR CUE | Geared up. | Unwedge Xefros' cuebat using the bent spoon. | |
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TREAT TIME | Got those treats. | Successfully unlock the safe in Xefros' rumpus room, after obtaining the playbook and canned drink. | |
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RUBBLE LEADER | Put the Grubble in rubble. | Step outside as Xefros, and retrieve Scratchtech. As Xefros watches his tablet, his hive gets blown up, and he is crushed under rubble. | |
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IT'S A LIVING | Made it to the living room...but at what cost? | Make it to Dammek's living room as Joey. | the title of this achievement is a reference to UNDERTALE by Toby Fox |
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G R U B B _ _ S | Spelled it right. | Decipher Dammek's flavor of the week and complete the second game of Serpent. | |
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GOOD DEER. BEAST FRIEND. | Made an unexpected ally. | Use the Alternian bestiary and veterinary kit on Dammek's lusus. | The name is a reference to a very good dog. |
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INSUFFERABLE ZOOSMELL | Named your lusii. | Name both lusii. It is not required to give them your own names; the default names "Zoosmell" and "Cornibuster" work as well. | The name is an obvious reference to a naming box gag. |
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HEAL THE DEERCAT. BE THE RIDER | Rode an unexpected ally. | Ride the Deercat to Xefros' aid. | Reference to a page |
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SAVE XEFROS | Saved Xefros. | Save Xefros with the hover pad. |
Optional achievements[]
| Icon | Name | Description | Instructions | Other |
|---|---|---|---|---|
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DON'T ENCOURAGE HIM | Please. | Give the Bubsy poster some dog treats. | |
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HOPE SPRINGS ETERNAL | Took a ballet lesson from an unorthodox source. | Use the ballet shoes on the slinky up near the attic. | |
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NO. THEY'RE YOURS NOW | The batteries are yours, and you're keeping them. | Try putting the E-cell batteries back in Pa's universal remote. | It is not possible to get this Achievement and BATTER LUCK NEXT TIME in a single play-through. |
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THEY'RE STUFFED | Tried to treat the taxidermied. | Feed dog treats to the three taxidermied bear-ish creatures in the living room, the narwhal hidden in the basement, and both the deer and the lion head in the trophy room. | |
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WHERE THEY BELONG | Tried to trash the POGS. | Throw the pogs in the trash, by the fridge in the kitchen. | |
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MAY I HAVE THIS DANCE? | No? How about this one? | Tap-dance and ballet at the dancers in the basement. | |
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PERIOD-APPROPRIATE REFERENCES | This game is set in 1994. | Fax some pogs when the power's back on, also by the fridge in the kitchen. | |
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ACTIVITY RECORDED | Observed cultists. | Locate the mysterious figures out the hidden window in Jude's treehouse. | |
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SEQUENCE BREAKER | Tried to get ahead of the game. | Try firing a flare at the evil-looking mansion out the same hidden window. | |
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RED AND GREEN HERRING | Overthought it. | Fill a sack with two of the same marble. | |
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THE LONG GONEBIRDS | Alas, Curses, and/or Farewell, as the case may be. | Examine Jude's bird cage after sending each pigeon out, including one last time during the final STRIFE sequence. | |
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BIRDGEONING TALENT | Carried a tune. | Use Byers on the piano and listen to his haunting refrain. | |
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SURELY HE HAS SOME ADDITIONAL PURPOSE | Nope. | Use Byers on 30 different objects. | |
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SERIOUSLY, DON'T EAT THE MUMMY | What is WRONG with you? | Throw some spice on the mummy hidden in the attic under a chair. | |
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MELODIOUS CHIRPS AND TONGUE-CLICKS | Revealed your true nature. | Tell Xefros you're the nightmare squid god kind of alien. | |
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CONVEXED | Held out for Bent Soup. | Use the bent spoon on the pile of bent spoons. | |
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PLAYING WITH POWER | Refreshed your memory. | Use the cuebat with the pusher playbook. | Reference to the slogan for the Nintendo Power Glove. |
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VENT FRUSTRATION | Gave Byers some very important character development. | After crawling through the vent, send Byers back the way you came. | |
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JUNIOR VETERINARIAN | Gave Byers a full check-up. | Use the bowl of milk, dog treats, Alternian bestiary, and Alternian veterinary kit on Byers. The milk must be in the bowl to proc this achievement. | |
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CELL YOU LATER | Finished HIVESWAP: ACT 1 with power to spare. | Complete Act 1 with the E-cell batteries from Pa's universal remote in your inventory. | It is not possible to get this Achievement and BATTER LUCK NEXT TIME in a single play-through. |
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BATTER LUCK NEXT TIME | Finished HIVESWAP: ACT 1. | Complete Act 1 without the E-cell batteries from Pa's universal remote in your inventory. | It is not possible to get this Achievement and CELL YOU LATER or NO. THEY'RE YOURS NOW in a single play-through. |
Other[]
| Icon | Name | Description | Instructions | Other |
|---|---|---|---|---|
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BOROS | Picked up where you'll leave off. | There is currently no known way to earn this achievement. | Judging by the description, it is speculated that this achievement can only be gotten when a save file from Act 1 is carried over into either the later acts of Hiveswap or Hauntswitch, possibly with a matching OURO achievement. This is also the only achievement to not be hidden, meaning that its description is viewable to anyone who hasn't achieved it, and even those who don't own Act 1. |
Act 2[]
Story achievements[]
Optional achievements[]
In Hiveswap Friendship Simulator[]
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In Pesterquest[]
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