MS Paint Adventures Wiki
MS Paint Adventures Wiki
Advertisement
A map of the available areas

Act 4 (LOWAS), known in-comic as [S] Act 4 ==>HS, is the second detailed walkaround Flash in Homestuck. It shows John exploring the Land of Wind and Shade while directed by an Exile, later revealed to be Peregrine Mendicant. He talks to Nannasprite telepathically, as well as with many of the Salamanders living here. A canonical version of the events in this flash, as seen from PM's point of view begins hereHS. The song playing during this flash is Doctor ♫.

Areas[]

Central/Starting area[]

John starts around the center of the area. Talking to the salamanders in the area has them tell him of how The Slumbering One made a deal with Dersite Agents, created the Imps, clogged the planet with oil and brought eternal cloud cover over him. They also explain to him how this can be reversed by waking and killing Typheus.

Two salamanders explain the Parcel Pyxis system to John. Near them are parcel pyxis in which he finds two minitablets carved by his Dad, and sends him a hat and a shoe in return, without knowing who he is sending them to.

On the right-hand side of the map John can examine a large pipe from which he hears the snoring of his denizen. At the top-right corner of the area a salamander offers to sell John a harlequin statue. Nearby there is a path to a high location.

At the top of the area he finds a desecrated frog statue and learns the importance of amphibious and reptilian life forms in his quest. Just to the right of the statue is one of the salamanders who explains the parcel pyxis. On the left-hand side of the area, just below the frog statue, is a path to a new area.

The bottom-left corner of the area is cut off by a river of oil, it can only be accessed through the left and bottom areas. This area contains a salamander who offers to buy John's suit and a Parcel Pyxis containing a frog.

At the bottom of the area is a path to an area dominated by oil. Right above it is one of the salamanders who explains the parcel pyxis. In the bottom-right corner, just to the right of this path is a path that leads to the end of the Flash.

Top area[]

After following a path at the top of the central area John reaches a high place. Using his telescope, John spots his house high above the planet. If he has dropped the telescope, he can find it again in the parcel pyxis here. Nannasprite gives him a short explanation on the nonlinear path his gates will take him on.

Left area[]

John enters this area from one of two paths from the central area. At the center of the area a salamander who identifies himself as Crumplehat. At the top-left of the area John finds a gathering of salamanders and a mushroom farm. A parcel pyxis at the bottom-right of the area gives John a firefly encased in amber, believed to be Serenity.

Bottom area[]

John enters this area from one of two paths from the central area. To the right of the area he finds a salamander wearing his bedsheets identifying himself as a secret wizard. In the parcel pyxis in the area John finds an uncarved minitablet and a chisel, which he later uses to request his Sburb server disc.

Items[]

In John's Sylladex[]

Found in Parcel Pyxides[]

Elsewhere[]

Sylladex[]

The player is able to directly access the sylladex by clicking the menu to the upper left. The game allows you to scroll over all the queuestacks to see the items within. Clicking on an item from either end of the queuestack ejects it from the sylladex. Attempting to click an item in the middle will not eject it, but instead a red X will fade in over the item.

Battle[]

Numerous Shale, Cobalt and Mercury Imps can be found throughout the game. John has a variety of different attacks he can use against them. A regular attack with the Wrinklefucker can be done by pressing Space, while pressing Z causes John to Flip the Fuck Out in a more powerful attack that slowly drains Boypluck, which replenishes over time. Either of these attacks can be augmented by holding the Shift key to dual-wield with the Pogo Hammer. Additionally, holding Space allows John to charge his Mangrit, unleashing a very powerful attack that will KO any imp.

Weaponizing Sylladex[]

John is also able to weaponize his sylladex. Hitting the imps with items expelled or simply removed from his sylladex deals damage to them. Of particular note are the Hellacious Blue Phlegm Aneurysm Gushers, which when removed from the sylladex shake out a few gushers, which John can use to heal himself. The Barbasol bomb explodes when removed from the sylladex, however, if this is canonical, he alchemized another oneHS.

Trickster Mode[]

Attempting to enter Trickster Mode in this flash causes John to do the animation associated with This Is Stupid.

Credits[]


Homestuck walkarounds
Act 2 You There. Boy
Act 4 Act 4 (LOWAS)
Act 5 Act 2 AlterniaboundEgbertboundReterniaboundTriterniaboundLalondiabound
Act 6 Act 3 Myststuck
Act 6 Intermission 3 Openbound
Advertisement