Homestuck Act 2
Raise of the Conductor's Baton
John's house in the medium
Since you are reading this, chances are you've installed this game on your computer already. If this is true, like many others, you have just participated in bringing about the end of the world.


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511 pages


Act 1: The Note Desolation Plays


Act 3: Insane Corkscrew Haymakers

The second act of Homestuck is titled Raise of the Conductor's BatonSburb Logo. It follows John's exploration of his house in the Medium while contacted by a mysterious voice and Dave's search for his Bro's copy of Sburb.

Click the "Sburb Logo" to open the page from Homestuck.

  • Sburb LogoThe Wayward Vagabond is introduced and starts commanding John from years in the future (but not many).
  • Sburb LogoRose starts a Sburb walkthrough on GameFAQs.
  • Sburb LogoJohn's house is teleported to The Medium.
  • Sburb LogoThe Kernelsprite divides, the two halves of the kernel go their separate ways, leaving only the sprite portion behind.
  • Sburb LogoJohn explores his house in its new location.
  • Sburb LogoRose suggests prototyping John's sprite with a Betty Crocker cake mix box, which John dismisses as stupid, WV suggests the potted plant, because it "looks delicious", John gets excited when Rose attempts to prototype the Sassacre text, however the prototyping attempt is unsuccessful, and John's sprite ends up getting accidentally prototyped with Nanna's ashes.
  • Sburb LogoRose's connection fails while moving John's Dad's Car which falls into the abyss, along with GG's package and John's copy of the server software for Sburb.
  • Sburb LogoJohn tells TG to save Rose from the fire near her house using his (Bro's) copy of Sburb.
  • Sburb LogoRose starts on her journey to regain electrical power.
  • Sburb LogoTG is introduced as Dave Strider, though the scenes with him are set 'in the past.'
  • Sburb LogoDave loses both his client and server copies of Sburb to a Rambunctious Crow, which is then impaled and launched out the window.
  • Sburb LogoRose's Mom is first seen and soon engages in Strife with her daughter.
  • Sburb LogoJohn fights and wins against a Shale Imp, scaling him up his Echeladder by two Achievement Rungs.
  • Sburb LogoRose reconnects with John after she finds a power generator.
  • Sburb LogoJohn meets the Nannasprite.
  • Sburb LogoNannasprite explains several concepts of Sburb to John, including his goal: build his house up to reach Skaia.
  • Sburb LogoJohn and the Wayward Vagabond have a struggle against each other that inadvertently leads to the Vagabond turning off caps lock.
  • Sburb LogoPressing the caps lock key opens a compartment near the Wayward Vagabond where he finds a houseplant, cans of food, and a book on Human Etiquette.
  • Sburb LogoDave starts to look for his bro's Sburb betas. Dave plays Mad Snacks Yo for a little bit.
  • Sburb LogoRose deploys the Punch Designix.
  • Sburb LogoRose crushes a shale imp with John's piano, destroying both the creature and the instrument.
  • Sburb LogoRose starts to build upwards, creating floors over Dad's room and John's room.
  • Sburb LogoThe Wayward Vagabond, now with the knowledge of human etiquette, begins to cooperate with John in a much more engaging fashion.
  • Sburb LogoRose uses the safe in the study to crush an imp.
    • Sburb LogoUnderneath the safe, John finds a blank captchalogue card.
    • Sburb LogoThe falling safe breaks a hole in the house that goes from Rose's platform through Dad's room and finally the ceiling of the study.
    • Sburb LogoThe safe's door breaks off on impact, spilling its contents onto the floor.
  • Sburb LogoJohn discovers that captchalogue cards have codes on the reverse side.
  • Sburb LogoJohn began to use the Punch Designix, discovering that...
    • Sburb LogoObjects in cards punched by the Designix can't be retrieved.
    • Sburb LogoPunched cards can be run through the Totem Lathe to make totems corresponding to the card's punched code.
  • Sburb LogoRose uses the bathtub to crush an imp, resulting in another hole that goes from the side of the house through the study and into the utility room.
  • Sburb LogoJohn accidentally destroys another imp (and creates a second hole in the exterior wall of the study) with his Sylladex, leveling him up to Pesky Urchin.
  • Sburb LogoCrude Ogres begin to crawl up the cliffside to John's house.
  • Sburb LogoDave turns on the 'detect collisions' option on his Hash Map Fetch Modus, allowing him to captchalogue objects in a more safe manner.
  • Sburb LogoDave constructs a Fort out of turntables and cinderblocks, allowing him to reach the hatch to the crawlspace above his apartment.
  • Sburb LogoRose creates 10 blank captcha cards using the Alchemiter, giving John a 12 card sylladex.
  • Sburb LogoAfter reading a bit from 'Harry Anderson "Wise Guy"', John gets the idea to run two punched cards through the Designix at the same time
  • Sburb LogoJohn combines the Green Slime Ghost Pogo and Claw Hammer cards to make the Pogo Hammer.
  • Sburb LogoJohn's first use of the Pogo Hammer sends him flying up to the roof over his Dad's bedroom. Rose catches him using his bed, and he begins to drift off.
  • Sburb LogoRose attempts to message John the captchalogue code for the Sburb server beta but learns to her dismay that the beta has no code.
  • Sburb LogoThe generator shuts down from the heat of the forest fire, once again cutting off Rose's connection.
  • Sburb LogoJohn wakes up after having a vision of GG (and a Pumpkin that may or may not really exist) and moves to the top of the house where he confronts two Crude Ogres.
  • Sburb LogoDave ascends to his roof as well, taking Lil Cal with him in an epic scene. GG is, very curtly, seen in person.
  • Sburb LogoThe Wayward Vagabond becomes playable.
  • Sburb LogoThe Vagabond creates Can Town, an imaginary democratic society.
  • Sburb LogoThe Vagabond's meddling with the computer in the Underground Base starts a 4:13 countdown, startlingly similar to the one that appeared on John's Cruxtruder before his neighborhood was destroyed.
  • Sburb LogoThe Vagabond finds the Appearifier in another room and uses it to, among other things, release Serenity the firefly from her amber prison.
  • Sburb LogoThe countdown does not cause the Underground Base to be destroyed. Rather, the base shoots into the air and travels west.
  • Sburb LogoMom, seeing the approaching flames from the forest fire, enters a code into a keypad, opening a hidden stairwell in Jaspers' mausoleum.
  • Sburb LogoJohn's Dad, realizing the handcuffs he is bound with are his son's trick handcuffs, frees himself from the Shale Imps.
  • Sburb LogoDave confronts his Bro on the rooftop.
  • Sburb LogoThe Wayward Vagabond arrives at the Frog Temple.
  • Sburb LogoThe curtains close on Act 2.
v·d·eHomestuck Acts
Act 1 Act 2 Act 3 Intermission Act 4

Act 5 Act 1 Act 5 Act 2
[S] Cascade
Intermission 2 Act 6 Act 1 Act 6 Int. 1

Act 6 Act 2 Act 6 Int. 2 Act 6 Act 3 Act 6 Int. 3 Act 6 Act 4

Act 6 Int. 4 Act 6 Act 5
A1 A2 A1x2
Act 6 Int. 5
I1 I2 I3 I4 I5 I6
Act 6 Act 6
A1 I1 A2 I2 A3 I3
A4 I4 A5 I5 A6
Act 7

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