Is there anything that could be done about the huge list at the bottom? Also, there is a place where it says that Jade heard another player being crushed by their meteor, but she lives on a Pacific island. NotAnonymous 04:56, December 11, 2009 (UTC)

This page hasn't been updated in a while. It was made back when Jade was just GG, and we had no clue where she lived, with some guessing she was in Mountain Time. We quickly made the connection that meteor = someone playing the game, and thus could assume somewhat incorrectly that someone else had played Sburb and got smashed by a meteor. What causes the meteors is back to being unknown. Kbmr 13:21, December 11, 2009 (UTC)

In a recent update to the story, we found out that the explosion Jade heard was really millions of years in the past; how could that explosion be related to Sburb, then? Marbles 19:31, December 30, 2009 (UTC)

The explosion was caused by a meteorite which was summoned out of a Sburb logo (the spirograph one, not the house), and therefore was probably related to Sburb. It could have been backwards causality. NotAnonymous 05:35, January 3, 2010 (UTC)

I'd say that it's related to Skaia or the Incipisphere, rather than specifically Sburb. Sburb is a computer program, and quite a recent one; Skaia has likely existed as long as the universe, and the meteor could have been sent (through a spirograph which represents the gates and Skaia in general, not only Sburb) as an early gambit by one side or other. given the fundamental relationship between Sburb and the Incipisphere, though, it's probably still worth mentioning here. --Mawk 18:02, January 3, 2010 (UTC)

Do we really need the entire list of words for the loading marquee on the page?Khan Freeman 04:57, March 3, 2010 (UTC)

I cleaned the page up a bit and brought it up to date; I hope you guys don't mind. Majutsukai 04:52, April 7, 2010 (UTC)

Wait. This says that we still don't know what the ultimate riddle is, when we do know now. Since I don't have an account I assume I can't edit so I'm saying it here. 07:27, June 9, 2010 (UTC)

Edit whatever you want. Pages get out-of-date, it happens. Majutsukai 16:31, June 9, 2010 (UTC)

Death in Sburb. Edit

I think there should be a section on how death works in sburb.

Session constants listEdit

Hey guys,

I was just on the Planets page and I saw there was a list of planetary session constants there, and I wondered why there wasn't a more comprehensive list of session constants here on the Sburb page, so I added all the ones I could think of. I just thought I'd let people know so that I don't go just adding sections into stuff randomly. Please feel free to add, change, move or outright delete it! I just thought it might be useful.

Additionally, I realise that in the post-scratch kids' session, the forge and frog temple have appeared where the Hero of Hope lives, but I figured that given this is a void session it may be anomalous so I left that in. The same goes for the fact that if a Beat Mesa is in their session, it obviously won't be on the planet for a Hero of Time.


Player Ages Edit

The pre-scratch kids all started out as soon as they were all 13 years old (i.e. John is the youngest, it waited for him). We also know that for the trolls, this was pretty much the same thing (6 sweeps = 13 years). Then we found out that the pre-scratch trolls were older - it wasn't specified, just made clear that they were in fact older than 6 sweeps.

Now, it makes sense that since it started in 2009, AH probably just wanted to bring the dates up to speed and say it is now 2012 by making the trip to the new session take 3 years... but by then the post-scratch kids will be three years older as well (even though the date was 11/11/11 for Jane, there's no telling how long they will spend in the game before the others arrive, OR what the date was for Jake when they all finally entered the medium). It was Kanaya who speculated that the game summons its players on the cusp of sexual maturity to assist in repopulation, but 13? The post-scratch kids are 16, which may very well be where the pre-scratch trolls were.

Now, this could just be AH trying to avoid issues with kids being involved in relationships like that, and it could just be a coincidence because the comic has taken this long to reach this point, but it also makes sense in-universe (in-multiverse?) with the A2 and B1 instances of Skaia "knowing" what would happen and summoning the players early so that by the time it all ends, everyone will be a more reasonable age.

Taneth (talk) 04:20, November 12, 2012 (UTC)

Being on the cusp of sexual maturity wasn't a think to do with repopulation it has to do with the game forcing you to grow as a person and Homestuck technically being a coming-of-age story, as such 13 was a perfectly fine age for the character for such a story or for Sburb to begin the game. As for the pre-scratch trolls, dialogue between Terezi and Karkat basically states they are teenagers and they spent 3 sweeps (about 6 and a half years) in their session, so if they started at 6 sweeps (13 years) they would all be about 19 when they scratched their session which would still make them teenagers.
As for the post-scratch kids, like I said the whole age thing has to do with growing and maturing which means that 15/16 is still as good as 13. As for why AH did it, plenty of reasons, because he wanted to jump the new session to modern day instead of 3 years in the past, plus age up the characters. As for the post-scratch kids exact ages: Jane had her Honorary Placronym engraved about 2 and a half years ago when she turned 13. That means she is about 15 and a half, however given how the Homestuck universe works I would place my bets on her exact age being 15 and 7 months, meaning she shares her birthday with John. Likewise for Jake his was engraved almost 3 years ago, Jade was "born" in early December and given it was early-mid November when that was stated it is likely Jake also shares Jade's birthday. Same with Dirk and Roxy. - The Light6 (talk) 04:41, November 12, 2012 (UTC)

Chain? Edit

We have very little information on this "daisy chain" of sessions. I believe what this refers to is basically as follows- though feel free to correct me if I'm wrong.

The 48-player session before the trolls (pre-scratch) kicks butt, fails, and scratches. The 48-player session before the trolls contacts the A1 trolls. The A1 trolls scratch The A2 trolls contact the pre-scratch kids The pre-scratch kids scratch The post-scratch kids contact the cherubs The cherubs, being a dead session, are the end of the line (?)

This pattern simply seems much more likely and productive to the game than some other theories, for instance the people who think that there would be a kind of circle going: Pre-scratch trolls--->Post-scratch trolls--->Pre-scratch kids--->Post-scratch kids--->Pre-scratch trolls.

Anyway, I just felt like suggesting that we add more detail in favor of either. NocturnalHyperdrive (talk) 17:13, January 27, 2013 (UTC)

I'm not really sure what your point is. We've only added information that doesn't involve blind guessing and theorizing. There's no proof that this 48-player session scratched at all or ever contacted the pre-scratch trolls, nor is there any indication that the post-scratch kids create the cherubs' universe (or the pre-scratch trolls' universe, for that matter.) Aepokk Venset 17:20, January 27, 2013 (UTC)

Session constants? Edit

IMO we should rename it to something along the lines of "standard features" or "default game elements", since we don't know if all of these are universal (The war between Prospit and Derse and the Reckoning don't happen in void or dead sessions. Caliborn's dead session doesn't seem to have a scratch construct or frog temple.), and Exiles are an important game element. -- Gordon Ecker (talk) 09:24, June 22, 2013 (UTC)

"Standard features" sounds good. However on some points you raised; the war, it is still there in void and dead sessions, it just never expands and breaks out of the stalemate, in other words a cold war (B2 Jack Noir directly used that terminology). As for the scratch construct, since they appear on the planet of Time players and Caliborn had to unlock his planet and we've seen his unlocked planet basically a single time I would say the question about scratch constructs and dead sessions is currently unknown. - The Light6 (talk) 10:13, June 22, 2013 (UTC)
Okay, I've renamed it to standard session features. -- Gordon Ecker (talk) 04:04, May 9, 2014 (UTC)

Might be interesting (2)Edit 13:27, November 23, 2014 (UTC)

I'm pretty sure that's already noted in the trivia. Hey y'know what's funny, though? That last comment on the post I actually made myself! Small world, this fandom. I'm actually kinda flattered my comment went so far! Aepokk ulpex 20:23, November 23, 2014 (UTC)

Full release date of sburb Edit

In the sburb discs section it says that the non-beta release of the game was april 13. I don't think this is true. Can someone confrrm this? —Preceding unsigned comment added by (talk)

Yeah that is wrong, it seems to have been missed due to the wording making it difficult to notice the error. It is fixed now. - The Light6 (talk) 23:13, February 21, 2015 (UTC)

Broken image on 002039 Edit

Alysdexia (talk) 04:44, June 25, 2015 (UTC)

Well that's really weird... we don't have anything to do with the site itself, though, so we can't fix that. Aepokk ulpex 06:02, June 25, 2015 (UTC)
Update: apparently it's an issue with the cdn servers lately - it should fix itself soon, but in the meantime, switching out "cdn" for "www" in the image url should work. You can even make it display right on the page, if you're savvy with chrome's "inspect element" feature! Aepokk ulpex 06:45, June 25, 2015 (UTC)

Renaming and Disambig? Edit

As there is also a Sburb (game engine) page, should a disambiguation page be made for Sburb and this page be renamed to Sburb (game)? Or it could simply be kept as its original title and the disambiguation page is made only. I just feel that one little link from this page to the game engine page isn't enough. Bkatz (talk) 02:43, December 22, 2016 (UTC)

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